Gaming Interviews

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Answering a Hypothetical: An Interview with Clayton Neuman About The Walking Dead: Our World

October 29, 2018 by Samuel Guglielmo

At New York Comic Con I got a chance to take a look at The Walking Dead: Our World. The game came out back in July and soon is going…

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Erich Schaefer Talks Rebel Galaxy Outlaw – Missiles, Music, and Mods

October 25, 2018 by Robert N. Adams

Rebel Galaxy was one of my favorite games that I reviewed during my first year at TechRaptor. This inaugural title by Double Damage Games challenged me in a way that…

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David Eddings Talks Bendy and the Ink Machine and Game Publishing – NYCC 2018

October 19, 2018 by Courtney Ehrenhofler

With the upcoming release of the much-anticipated final chapter of Bendy and the Ink Machine, as well as the game’s port to console, we sat down to talk to Rooster…

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Lindsay Jones On Being A Part Of Achievement Hunter, Voice Acting, and More – NYCC 2018

October 18, 2018 by Courtney Ehrenhofler

While we were at New York Comic Con 2018, we sat down to talk with Lindsay Jones of Rooster Teeth, about Achievement Hunter, voice acting and what it’s like working…

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WashBear’s Chris McQuinn On Parkasaurus, Pathways, & Production

October 15, 2018 by Robert N. Adams

Parkasaurus was a game that immediately caught my attention largely thanks to its aesthetic. I’m a mechanically-focused gamer and I typically don’t concern myself with a game’s graphics, but the charm…

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Expanding the World of Tomb Raider: A Chat with Tomb Raider Comic Artist Philip Sevy

October 10, 2018 by Samuel Guglielmo

While wandering around the artist alley for New York Comic Con 2018, I saw a big picture of Lara Croft. “Oh wow,” I thought. “That’s a big picture of Lara…

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It’s Going to Get Weird: A Chat with Sam Lake and Courtney Hope About Control

October 8, 2018 by Samuel Guglielmo

I’m super excited for Control. I got to see the game at E3, I got to talk to its director, and when I went to New York Comic Con 2018…

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Platforming Perfection and Competitive Glee: A Chat with Fabraz Company

October 3, 2018 by Samuel Guglielmo

It’s tough to be both an indie developer and an indie publisher. Apparently no one told that to Fabraz Company. At Play NYC 2018 they brought a pair of games…

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Making Meat Beats For Meat Mechs: A Chat with Extreme Meatpunks Forever’s Composer

October 2, 2018 by Samuel Guglielmo

I have a real love for the little games you see on itch.io. At one point recently I happened to take a look there and saw Extreme Meatpunks Forever. The…

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Where Raccoons, Furby, Sonic, and Bubsy Meet: An Interview with Ben Esposito

September 28, 2018 by Samuel Guglielmo

Earlier this year I got to play Donut County, a game I was very hyped for. As I laughed my way through the game, I had to wonder exactly what…