Video Gaming Interviews

Quantum League explosions
Interview
From Open Beta to Early Access: The Journey of Quantum League
Nimble Giant Talks About Player Response to Their Time-Bending FPS
Wintermoor Tactics Club
Interview
Join the Snowball Tournament with Wintermoor Tactics Club
Get Ready to Play Some Curses & Catacombs
World of Warships Warhammer 40k Skin
Interview
World of Warships Producer Discusses Working With Warhammer 40K
Wargames Combine
Serpent Showdown
Interview
Learn to Fight with Cute Snakes in Serpent Showdown
Cardboard Armor and Crayon Swords
Ginkgo
Interview
Sewing a Tapestry of Horror in Ginkgo
Wield Magic with Needle and Thread
USC Games Leechbug
Interview
Leechbug Brings an Environmental Approach to Action
Talk About Getting Wet
Beasts of Maravilla Island
Interview
Discover the Beasts of Maravilla Island
Headed to Nintendo Switch this Summer
Best Friend Forever header
Interview
Dealing in Feels - Dogs and Dates in Best Friend Forever
Interview with Best Friend Forever Developer Starcolt
Solace State Interview
Interview
Solace State Has A Message Worth Hearing
Hacktivism And Privacy In The Digital Age
BIG Digital 2020
Interview
BIG Festival Becomes BIG Digital: Brazil’s Independent Games Festival Goes Online
Registration Now Open
World of Warcraft female goblin facemask
Interview
World of Warcraft: Elysium Project's Plague Event, Two Weeks Later
Azeroth Medical, Reporting for Duty
Coda Spirit Animal
Interview
Coda Asks Players to Blink Through Its Story
A LudoNarraCon Interview with GoodbyeWorld Games
Flower Collectors Desk
Interview
The Flower Collectors Presents a Unique Whodunnit
A LudoNarraCon Interview with Mipumi Games
Roki Snowfield
Interview
Röki Champions Folklore in Storytelling
A LudoNarraCon Interview with Polygon Treehouse
Key art for Cloudpunk
Interview
Cloudpunk Takes on Various Cyberpunk Themes
Transhumanism, Megacorps, and More
ITTA story featured image
Interview
ITTA Interview: Art Out of Darkness
From the Depths of Despair Comes Great Beauty in ITTA
The title Blade Runner in Red Text
Interview
Nightdive CEO on the Challenges of Blade Runner: Enhanced Edition
Origami animals not included
Yes, Your Grace castle
Interview
Yes, Your Grace's Development Adventure
The Changing Scenarios Amidst a Game's Long Journey
Atari Hotel
Interview
8-bit Amenities and Esports Await in Upcoming Atari Hotel
Atari banks on esports, retro-equity in hotel project
Not for Broadcast
Interview
Not for Broadcast Dev Talks Inspiration, Casting, and Unique Story Experience
Developer NotGames talks full-motion video games
Pathfinder Wrath of the Righteous
Interview
Exploring Wrath of the Righteous with Owlcat Games
The Latest Pathfinder RPG is Getting Mythical
New York Game Awards
Interview
The Subtle Celebration of the New York Game Awards
Nine Years of Honoring Gaming (and Counting)
Aquamarine Moebial Studios Platypus Thing
Interview
From Failure to the Future - How Aquamarine Hopes to Succeed on Kickstarter
(The Game, not the color)
Swimsanity! Hero Art Xbox One
Interview
Decoy Games and the Final Push to Finish Swimsanity!
Esports, DLC Plans, and more for Swimsanity!
DB Attic Studios cover
Interview
A Chat With Family-Run DB Attic Studios
Game Devs of All Ages
Hey Cutie Kickstarter cover box
Interview
The Revived Hey Cutie Kickstarter — Insights from One Method Monkey's Brian Sowers
Hey Cutie, You're So Fine
Stronghold Warlords
Interview
Sam Speaks With Firefly Studios About Stronghold: Warlords
More Words Needed, My Lord
NES Retro Haunted Halloween Creepy Brawlers Header
Interview
Retro Resurrection: A Talk with Retro Developers
Physical Retro Titles are Alive Once More
blairwitch key art
Interview
We Spoke to Bloober Team About Blair Witch, Bullet, and Their Approach to Horror
From Layers of Fear to Blair Witch
HuniePop Game
Interview
The HuniePop Story - An Interview With Lead Developer Ryan Koons
Dating Some Hunie's