Video Gaming Interviews

A Closer Look Behind Space Punks' Distinctive Art Style

We sat down with some of the art team behind Flying Wild Hog's upcoming free-to-play shooter Space Punks to talk about the game's unique visual style.

Interview - Tweaking and Upgrading The Ascent

I sat down and played a demo for The Ascent. Then I had a chance to talk with the developers about working on a game of this type.

How Lost Words: Beyond the Page Teaches You To Platform Through Grief

I spoke to Lost Words: Beyond the Page developer, Mark Backler, to speak about how his new game takes players through the grieving process, one platform at a time.

From BioShock 2 to Claire De Lune: Jesse Attard's Journey

Tactic Studios is on the cusp of launching their first full 3D game after years of iterating upon an engine built with 2D pixel art in mind. TechRaptor had the chance to interview Jesse Attard about the game and the company's proprietary Immortal Engine.

Void Arena Aims to Buck the Trends of Traditional RPGs

We spoke to High Level Studios about its upcoming game Void Arena, an RPG that breaks tradition by doing away with experience levels and skill points.

Phoenix Labs, Dauntless, and Growth

Phoenix Labs have made a steady reputation for themselves in the industry.

Bringing Back World of Darkness

World of Darkness is a setting hardcore tabletop RPG gamers of the 1990s know and love.

PAX Online: Chris King, 30XX, and Indie Development

Just because we're in the middle of a global pandemic doesn't mean we can't enjoy the pleasures that come with booths and presentations at PAX. Granted, something is lost without physically being on a show floor, but it saves money on travel and hotels.

Lab Rat: Coronavirus, Algorithms, and the State of The Indie Scene

When you work in the independent scene, you have to expect the unexpected. As Gwen Frey tells me, the way you go about making your game is never the same one year to the next. Gwen Frey, 33, got her start in the mainstream scene 13 years ago. If you've played BioShock Infinite, you've seen her work. But despite this, she tells me that nothing can prepare you for the jump to indie.

The Rising Ray of Hope in Brazil's Games Industry 

Brazil leads the Latin American video game market and is

From Open Beta to Early Access: The Journey of Quantum League

Putting one’s game in beta or early access is an exciting experience for a developer.

Join the Snowball Tournament with Wintermoor Tactics Club

Dungeons & Dragons has opened the doors to several interesting stories in different ways—Critical Role, The Adventure Zon

World of Warships Producer Discusses Working With Warhammer 40K

A historically based game centered around naval battles and the grimdark science-fiction universe of Warhammer 40,000 might not seem to be

Learn to Fight with Cute Snakes in Serpent Showdown

With bad press going back to Adam and Eve, snakes are generally viewed through a negative lens.

Sewing a Tapestry of Horror in Ginkgo

Walking in dim light, you regret ever stepping foot here. The spider was bad enough, even if it never made an aggressive move.

Leechbug Brings an Environmental Approach to Action

The USC Game Expo 2020 was held through the magic of Zoom and Twitch recently, and we here at TechRaptor were enthusiastically in attendance.

Discover the Beasts of Maravilla Island

Dragons are amazing. A lot of creatures in fantasy and science fiction are incredible.

Dealing in Feels - Dogs and Dates in Best Friend Forever

Starcolt is a small New Zealand developer that's making a game about dogs and dating called Best Friend Forever.

Solace State Has A Message Worth Hearing

It's not often visual novels try to raise the bar and become something much more than just another interactive book.

BIG Festival Becomes BIG Digital: Brazil’s Independent Games Festival Goes Online

While Japan and the United States publish a wide selection of games, the Spanish-speaking world has been expanding their own reach within the indus

World of Warcraft: Elysium Project's Plague Event, Two Weeks Later

When it comes to containing the spread of disease, educating the public about good hygienic practices is one of the most effective ways to reduce i

Coda Asks Players to Blink Through Its Story

LudoNarraCon has given many games with unique premises their moment in the spotlight.

The Flower Collectors Presents a Unique Whodunnit

LudoNarraCon celebrates a variety of games, all of which tend to have some

Röki Champions Folklore in Storytelling

This weekend marks the second annual LudoNarraCon, a completely virtual gaming convention that anyone can join.

Cloudpunk Takes on Various Cyberpunk Themes

Cyberpunk, a genre of speculative fiction popularized by works like William Gibson's novel Neuromancer and Katsuhiro Otomo's manga Akira

ITTA Interview: Art Out of Darkness

If you haven’t heard of ITTA, be sure to give the indie twin-stick shooter a look.

Nightdive CEO on the Challenges of Blade Runner: Enhanced Edition

In 1982, Ridley Scott's Blade Runner hit movie theaters everywhere.

Yes, Your Grace's Development Adventure

Think of a project you have worked on for several years.

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