Concept to Code: Game Developer Interviews

Gaming Interviews - Page 1

Looking for new game developer interviews? Our team loves to chat with developers about their games, industry trends, history and more! You'll find all of that below:

Jackbox Naughty Pack Let Me Finish Interview Image
Interview

Jackbox Naughty Pack Director Discusses Game Development & Creating An Opt-In Environment

We spoke with Let Me Finish Director Warren Arnold about creating Party Packs, Let Me Finish, and how they approached a "naughty" party pack.

September 12, 2024 | 01:30 EDT

The Vampire Therapist key art with the TechRaptor interview pin on it
Interview

The Historical importance of Vampire Therapist—and Why Vampires Are So Damn Horny

This week we got to talk with Cyrus Nemanti about his upcoming Vampire Therapist game where you'll identify cognitive disorders, learn a lot about yourself, and meet vampires from history.

June 14, 2024 | 09:00 EDT

Skydance Behemoth Interview Header Image
Interview

Skydance's Behemoth Interview - Discussing the Importance of Creating Immersive VR Experiences

We chat with the developers behind Skydance's Behemoth, and deep-dive into the game's physics-based combat mechanics, player choice, and customized experiences.

June 4, 2024 | 10:05 EDT

An image from Warhammer 40000: Rogue Trader Interview depicting gameplay
Interview

Warhammer 40,000: Rogue Trader Interview - Owlcat Gets Grim

With our Warhammer 40,000: Rogue Trader interview with Owlcat Games, we got a look at the game 80 hours in, and learned more about the story and gameplay

August 24, 2023 | 12:45 EDT

Submerged: Hidden Depths Art
Interview

How Uppercut Games Designs Chill Experiences

Uppercut Games, known for Submerged and its recent sequel, Submerged: Hidden Depths, focuses on relaxing experiences -- but they're not always easy to make.

April 20, 2022 | 11:00 EDT

A screenshot from Space Punks showing the hero characters
Interview

A Closer Look Behind Space Punks' Distinctive Art Style

We sat down with some of the art team behind Flying Wild Hog's upcoming free-to-play shooter Space Punks to talk about the game's unique visual style.

July 12, 2021 | 12:00 EDT

The title of the game on a red background showing several warriors staring at a large corporate tower
Interview

Interview - Tweaking and Upgrading The Ascent

I sat down and played a demo for The Ascent. Then I had a chance to talk with the developers about working on a game of this type.

May 24, 2021 | 12:00 EDT

Izzy from Lost Words writes in her journal, wondering if her grandma will recover from a stroke
Interview

How Lost Words: Beyond the Page Teaches You To Platform Through Grief

I spoke to Lost Words: Beyond the Page developer, Mark Backler, to speak about how his new game takes players through the grieving process, one platform at a time.

April 9, 2021 | 12:00 EDT

Player Character in a jungle like setting about to be attacked by a spider-like creature
Interview

From BioShock 2 to Claire De Lune: Jesse Attard's Journey

Tactic Studios is on the cusp of launching their first full 3D game after years of iterating upon an engine built with 2D pixel art in mind. TechRaptor had the chance to interview Jesse Attard about the game and the company's proprietary Immortal Engine.

April 2, 2021 | 12:00 EDT

Void Arena interview cover
Interview

Void Arena Aims to Buck the Trends of Traditional RPGs

We spoke to High Level Studios about its upcoming game Void Arena, an RPG that breaks tradition by doing away with experience levels and skill points.

February 1, 2021 | 12:00 EST

Horizon Zero Dawn - Graphic Novel Cover
Interview

Horizon Zero Dawn Volume 1 - The Sunhawk Interview

December 8, 2020 | 10:30 EST

Dauntless
Interview

Phoenix Labs, Dauntless, and Growth

December 4, 2020 | 11:00 EST

A redheaded vampire with an apple in herh and, blood dripping from her fangs
Interview

Bringing Back World of Darkness

September 28, 2020 | 12:00 EDT

The hero Nina standing in a cavern, facing a statue
Interview

PAX Online: Chris King, 30XX, and Indie Development

Just because we're in the middle of a global pandemic doesn't mean we can't enjoy the pleasures that come with booths and presentations at PAX. Granted, something is lost without physically being on a show floor, but it saves money on travel and hotels.

September 21, 2020 | 12:00 EDT

Lab Rat
Interview

Lab Rat: Coronavirus, Algorithms, and the State of The Indie Scene

When you work in the independent scene, you have to expect the unexpected. As Gwen Frey tells me, the way you go about making your game is never the same one year to the next. Gwen Frey, 33, got her start in the mainstream scene 13 years ago. If you've played BioShock Infinite, you've seen her work. But despite this, she tells me that nothing can prepare you for the jump to indie.

September 17, 2020 | 12:00 EDT

Ginkgo
Interview

Sewing a Tapestry of Horror in Ginkgo

May 16, 2020 | 01:00 EDT

Beasts of Maravilla Island
Interview

Discover the Beasts of Maravilla Island

May 15, 2020 | 12:00 EDT

Solace State Interview
Interview

Solace State Has A Message Worth Hearing

May 13, 2020 | 11:00 EDT

Coda Spirit Animal
Interview

Coda Asks Players to Blink Through Its Story

April 26, 2020 | 11:00 EDT

Roki Snowfield
Interview

Röki Champions Folklore in Storytelling

April 25, 2020 | 11:00 EDT

Key art for Cloudpunk
Interview

Cloudpunk Takes on Various Cyberpunk Themes

April 22, 2020 | 11:00 EDT

ITTA story featured image
Interview

ITTA Interview: Art Out of Darkness

April 18, 2020 | 12:00 EDT

Yes, Your Grace castle
Interview

Yes, Your Grace's Development Adventure

March 9, 2020 | 12:00 EDT

Pathfinder Wrath of the Righteous
Interview

Exploring Wrath of the Righteous with Owlcat Games

February 10, 2020 | 12:00 EST

New York Game Awards
Interview

The Subtle Celebration of the New York Game Awards

January 20, 2020 | 01:00 EST

DB Attic Studios cover
Interview

A Chat With Family-Run DB Attic Studios

December 22, 2019 | 01:00 EST

NES Retro Haunted Halloween Creepy Brawlers Header
Interview

Retro Resurrection: A Talk with Retro Developers

October 30, 2019 | 01:50 EDT

Indivisible combat
Interview

Indivisible Brings the Fight to RPGs

October 3, 2019 | 05:39 EDT