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Sam Speaks With Firefly Studios About Stronghold: Warlords
More Words Needed, My Lord
Retro Resurrection: A Talk with Retro Developers
Physical Retro Titles are Alive Once More
We Spoke to Bloober Team About Blair Witch, Bullet, and Their Approach to Horror
From Layers of Fear to Blair Witch
The HuniePop Story - An Interview With Lead Developer Ryan Koons
Dating Some Hunie's
The Quirky Creations of Verseability and Gabriel Walter
Lovingly Made With A Retro Aesthetic
Indivisible Brings the Fight to RPGs
Half Fighting, Half Metroidvania
Esports Are Coming to High Schools, and My Teenage Self is Thrilled
Imagine a School Halo League
Project Genesis Interview — A Chat with James Mayo of 8 Circuit Studios
Following my preview of the game, I
Multiplayer Mayhem: How Midwinter Playtests for Scavengers
If you haven't heard of Scavengers or the up-and-coming Midwinter Entertainment, they'll probably be on your radar soon.
Catching Up with Remedy about Control
Fans of the weird and spooky got a real treat when Remedy launched Contro
A Chat with Dead Mage About Children of Morta's Gameplay and Design
Children of Morta is a game that I quickly came to love, and I jumped at the opportunity to interview the developers.
Exploring HistoryMaker VR and Schell Games
The use of virtual reality has grown since the more accessible releases of platforms like the Oculus Rift and PlayStation VR.
Preserving Pokémon's Cut Content - An Interview with Dr. Lava
The world of Pokémon has always been one of keen interest to gamers.
Play NYC 2019 - A Talk With Playcrafting Founder Dan Butchko
In August 2019, we now head into the lead up to Play NYC, a convention for developers, fans and gamers of all ages.
Alluris' Simple, Inclusive Design
Alluris’ description enticed me as soon as I read it: “[A] single-player, role playing game that captures the essence of Oregon Trail<
QuakeCon 2019: Doom Eternal Interview with Marty Stratton and Hugo Martin
During QuakeCon 2019, I had the chance to sit down as part of a round-table interview with Marty Stratton and Hugo Martin, executive producer and c
Haven Interview Part 3 - Release Date, Platforms, and the Epic Games Store
So far, we've learned that Haven is a game
Haven Interview Part 2 - Simulating Walking and Playing Roles
Haven is an upcoming title from The Game Baker
Haven Interview Part 1 - Romance, Co-Op, and Inspirations
On a faraway, desolated planet, two lovers live completely by themselves and are in search of a new life.
Interview With the Developers of Pure: Birth of the Goddess
EGX Rezzed 2019 - Chatting With Size Five Games About Lair of the Clockwork God
A week before EGX Rezzed, Dan Marshall and the team at Size Five Games unveiled their new game:
Sam Speaks with Dan Butchko About Playcrafting, Play NYC, and Bose AR
I love going to conventions. While I may now live in North Carolina, I used to be a New Jersey resident.
A Quick Chat with Pharaoh Hound Games About Sons of Ra
Once upon a time I used to boot up Warcraft III and hop online to play tower defense games.
A Quick Chat with Funcom About Conan, Mutant: Year Zero, Moons of Madness, and More
It's still no secret that The Secret World is probably my favorite MMO.
Sam (and Courtney) Speaks to Clifftop Games About Whispers of a Machine and Kathy Rain
It's always good to have an old fashioned adventure here and there.
EGX Rezzed 2019 - HyperParasite Interview and Impressions
HyperParasite was one of the first games I saw at EGX Rezzed 2019.
EGX Rezzed 2019 - Guntastic Interview and Impressions
The first game I was able to see at EGX Rezzed 2019, Ludicrous Games' Guntastic is a fast-paced arcade shooter that looks to be a ton of f
EGX Rezzed 2019 - Pacer Interview and Impressions
R8 Games' Pacer is a loving and faithful Homage to Psygnosis' anti-gravity racing series.
Brjann Sigurgeirsson Talks SteamWorld Quest, and The Series' Origin and Future
An IP that can mold into anything
EGX Rezzed 2019 - ShockRods Interview and Impressions
Stainless Games' ShockRods is a wild Quake-meets-Rocket League arena shooter made that made a great first impression.
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