A Conversation WIth Misael Aponte About Boogie Down Games And Diversity

Boogie Down

Misael Aponte was a highly energetic man. When I met with him at Playcrafting’s Fall Expo, I think he spoke more in five minutes than most people manage in twice that amount of time. He very enthusiastically showed me the series of titles that Boogie Down Games were showing off at the expo. Unfortunately, the interview we recorded ended up being ... Read More »

A Conversation With Iron Helmet Films

Iron Helmet Films

After Playcrafting’s Fall Expo closed out, I found myself at the unofficial after party a few blocks away. One of the people I had the pleasure of speaking with was Dylan Cohen. Dylan was showcasing an interesting game called Space Cats In Space!, and yet I learned that he wasn’t the developer—he was doing a favor for a colleague who wasn’t able ... Read More »

Literally Developed By Satan: A Pony Island Interview

Pony Island Header

We’re just a little over two weeks into 2016 and I’ve already fallen in love with a game. It’s unique, it’s fun, and it’s even frightening in an absurd way. The game in question is Pony Island, a game about playing a game that’s much more nefarious than the name and promise of ponies suggests. Recently, I was able to get ... Read More »

CODE Helping Veterans – An Interview with Dan Goldenberg


The Call of Duty Endowment or CODE is a non-profit public benefit corporation largely supported and founded by Activision Blizzard.  Back in 2007 Activision Blizzard CEO Bobby Kotick was motivated to help veterans when he realized that most veteran projects were for things like creating monuments instead of things that actually benefited veterans, things like jobs for unemployed veterans. In ... Read More »

Glenn Orzepowski And It Happened In Outer Space

It Happened In Outer Space

Glenn Orzepowski is one of the people I ended up missing at Playcrafting’s Fall Expo. Thankfully, I was able to follow up with him after the fact. A lot of the attendees at Playcrafting’s Fall Expo were independent developers who might not have taken any of Playcrafting’s courses. Glenn, however, was a product of the education that Playcrafting provides for ... Read More »

Interview with Mark Kern about League for Gamers

league for gamers

Recently I’ve been talking to Mark Kern, the former video game developer behind huge titles such as StarCraft and Diablo II, about his latest project in the games industry. Kern set up the League for Gamers several years ago as a reaction to the proposed SOPA and PIPA acts. In the wake of several censorship and localization controversies, the League ... Read More »

A Conversation with Francisco Gonzalez about Shardlight

Shardlight Header

With the exception of Telltale’s The Walking Dead, I’ve never played a point and click game. So when I had multiple fellow writers at TechRaptor express their interest in Shardlight, I knew that it was something worth checking out at Playcrafting’s Fall Expo. Unfortunately, I just wasn’t able to find the developers at the expo. And I was really disappointed, too, because the trailer ... Read More »

Talking About “Picture Processing” with Frank DeMarco

Picture Processing Playcrafting

There were quite a few devs present at Playcrafting’s Fall Expo that I just didn’t get to see. One of them was Frank DeMarco and he was showing off a game that looked interesting to me. It seemed to be about playing a glitched game in some fashion. The game itself wasn’t glitched—the game was the glitches. “Picture Processing” is in quotes ... Read More »

Sumer – A Chat With Geoffrey Suthers of Studio Wumpus

Sumer Geoffrey Suthers

One of the projects I was most excited to see at Playcrafting’s Fall Expo was Sumer by Studio Wumpus. I had the opportunity to talk with developer Geoffrey Suthers about his interesting digital board game. Mr. Suthers and I were both suffering from a case of notenoughicus sleepicus, a pervasive condition that affects both game developers and journalists. Still, we were able to soldier on and ... Read More »