Interviews

Steam Spy’s Sergey Galyonkin On Returning Removed Games

Steam Spy

Recently, Steam Spy made the decision to change their policy regarding removing games at developer request. This happened as a consequence of Techland (Dying Light, Dead Island) requesting that their games be removed, becoming the second “large” company to do so after Paradox Interactive did earlier this year. Feeling that it was not in the best interest of users and the industry ... Read More »

Indie Interview – Ghost of a Tale

Ghost of a Tale Interview

A few weeks back I looked at the Early Access stealth RPG Ghost of a Tale, the story of a brave mouse minstrel who is searching for his love in a fantasy world inhabited by animals of all types. The game enchanted me from the first minute and is easily one of the most promising Early Access titles I’ve ever played. Immediately ... Read More »

Fallout: Equestria Preview – The Apocalypse Was Magic

Fallout Equestria Banner

It’s a fan-fiction longer than Lord of the Rings. It blends (some would dare say seamlessly) the entirely disparate concepts of Fallout‘s post-apoc decay with the bright innocence of My Little Pony. And it’s not a joke … there’s a functional tech-demo of it. Prepare yourselves … Fallout: Equestria is coming. Yep. This is a thing that exists. My Little Pony ... Read More »

Indy PopCon 2016 – Crashlands & Butterscotch Shenanigans

Indy PopCon 2016 Crashlands

Indy PopCon 2016 had a pretty large area for Indie Developers to show off their games, and we met a ton of awesome developers during our time at this year’s convention in Indianapolis. One of those developers was Butterscotch Shenanigans, a development team that was originally started by 3 brothers and is now expanding to hire more employees to the team. We ... Read More »

Indy PopCon 2016 – Battle Chef Brigade

Indy PopCon 2016 Battle Chef Brigade

When we were looking over Indy PopCon’s site to reach out to a number of devs and set up times to talk about their games, Battle Chef Brigade was one of the games that looked quite interesting. Blending hunting for your ingredients by defeating creatures with a puzzle-based cooking element, all while being timed for competition, was definitely something we ... Read More »

Indy PopCon 2016 – Spacecats In Space!

Indy PopCon 2016 SpaceCats in Space

Imagine an alternative galaxy/universe in which the struggle between dogs and cats has evolved beyond just chasing each other … out into the stars themselves. Cats and dogs, locked in a struggle akin to our World War II, with the dogs representing the Axis and the cats representing the Allies. A twin-stick shooter that is the opposite of bullet hell, ... Read More »

Indy PopCon 2016 – Color Thief

Indy PopCon 2016 Color Thief

We ran into a number of indie developers at Indy PopCon this year, each with unique games that had features and ideas that piqued our interest. One of those games was Color Thief, a game that puts you in the role of a chameleon that can “steal” colors from the environment. Color Thief focuses on color as a primary gameplay ... Read More »

Indie Interview – Christopher Park of Arcen Games

Arcen

It’s always a lot of fun to be able to sit down and talk with a developer in-depth on their projects and the industry, and I recently had the opportunity to do that with Christopher Park of Arcen Games. With the early access release of their newest game, In Case of Emergency Release Raptor, today (it was delayed from the 21st ... Read More »

Indie Interview – Idol Manager

Idol Manager Header

When you think Japanese idols, you probably think of something like Love Live or The [email protected], a shiny world of fun, fame, and adoring fans. But that’s just one side of the coin. Idol Manager is a simulation game about taking the helm of your own talent agency and building up an empire from the ground up—and as they say, you can’t make an omelette ... Read More »

SGDQ 2016 – Interview with SpootyBiscuit and MudJoe 2

crypt of the necrodancer

Summer Games Done Quick (SGDQ), a yearly week long speedrunning marathon, ended last week raising almost $1.3 million for Doctors without Borders. With plenty of games ranging from Super Mario Sunshine to Two Worlds, there was something for everyone to watch. I had a chance to talk with SpootyBiscuit and MudJoe2, two runners of rhythm-based roguelite Crypt of the Necrodancer, about their speedrunning experiences ... Read More »