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V Rising Abilities Guide

May 17, 2022

By: Isaac Todd


V Rising lets you earn a lot of different abilities, giving you a wide variety of ways to play. Our V Rising Abilities Guide will detail each of these abilities, along with some tips on how to use them.

Quicklinks: Blood Abilities | Unholy Abilities | Illusion Abilities | Chaos Abilities | Frost Abilities


V Rising Ability Guide - Groups and Types

Abilities in V Rising are grouped based on their theme — Blood, Unholy, Illusion, Chaos, and Frost. You can have abilities from different groups equipped at once, letting you mix and match without penalty.

The main limit to the abilities you can use comes in the form of ability types, of which there are 3:

  • Basic - Can equip two basic abilities at a time. There are a range of basic abilities, including single target ranged moves and AOE buffs for both yourself and allies.
  • Travel - Primarily used for movement, while also granting buffs or dealing damage. Each ability group only has one travel ability.
  • Ultimate - Powerful abilities that can turn the tide of battle. These are always on very long cooldowns to balance out their effectiveness.

V Rising Ability Guide - Blood Abilities

Blood abilities primarily focus on life steal and self heals. Most abilities trade damage for this increased sustainability, though abilities like Shadowbolt are still capable of good damage. All players start with Veil of Blood, Shadowbolt, and Blood Rite.


  • Blood Rage: Shield self and nearby allies for 110% of your spell power and increase attack speed by 25% for 4.5 seconds.
  • Blood Rite: Blocks attacks for 1.5 seconds, healing for 30% of spell power and dealing 100% magic damage in an AOE that also knocks back nearby enemies. You cannot be hit when the counter attack is triggered, making it an excellent defensive option, even against groups of enemies.
  • Crimson Aegis: Applies a shield equalling 200% of your spell power — this shield can also be given to allies when targeted. Will also knock back nearby enemies once the shield is applied.
  • Sanguine Coil: Launches a projectile that deals 75% magic damage, along with 40% life steal on hit. If used on an ally, it heals them for 100% of your spell power, along with 40% to the user. Very versatile due to being usable on both allies and enemies.
  • Shadowbolt: Projectile that deals 200% magic damage while also snaring enemies for 1 second. Trades the sustain of Sanguine Coil for a significant damage boost, and some crowd control.


  • Veil of Blood: Dash in movement direction, turning invisible for 2.2 seconds. After attacking while hidden, deal 25% extra damage while healing 5% of max health. This ability leaves a doppelganger on use, which tricks NPCs into attacking it.


  • Heart Strike: Dashed forward, hitting all enemies for 150% magic damage while healing self for the same amount. Also causes an explosion at the end of the dash, dealing 150% magic damage.
  • Crimson Beam: Channels a beam that deals 150% magic damage to enemies, and 100% healing to allies hit — user is also healed for 25% of spell power per hit. Lasts for 4 seconds.

V Rising Ability Guide - Unholy Abilities

Unholy revolves around debuffs, with many abilities causing enemies to take more damage.



  • Corpse Explosion: Causes AOE explosion in target area, dealing 125% magic damage and snaring enemies for 1 second. Good for crowds of enemies, or keeping another player at bay.
  • Pestilence: Launches 3 projectiles, dealing 40% magic damage each. Knocks enemies back on hit, while also causing them to take 25% more damage for 5 seconds. The debuff makes this a great combo with any weapon or attacking ability, even ultimates.
  • Purgatory: Summon an AOE for 1.2 seconds that heals allise for 40% of spell power, and slows enemies. Detonates afterwards, causing 75% damage to enemies and the same amount in healing to allies. Great for PvP brawls where everyone is clumped together.
  • Unstable Mosquito: Summons mosquito that tracks enemies, exploding after 1 second. Explosion hits nearby enemies for 60% magic damage, while also making them take 25% more damage for 5 seconds. As with Pestilence, this can be combined with most other weapons and abilities.


  • Veil of Bones: Dash in movement direction, turning invisible. The first attack while invisible launches a projectile dealing 25% magic damage, which can also bounce to other nearby enemies on hit. This is another ability that causes enemies to take 25% more damage for 5 seconds after being hit as well.


  • Volatile Arachnid: Summons multiple spiderlings that track enemies, exploding when near for 100 magic damage. Leaves a lingering cloud that deals magic damage and slows enemies by 25%. Excellent for AOE crowd control, though enemies can avoid the spiderlings.

V Rising Ability Guide - Illusion Abilities

Illusion isn’t the most consistent when it comes to a set theme, though a number of its abilities do involve summoning illusions (the name probably gave that away)


  • Mist Trance: Blocks attacks for 1.5 seconds, teleporting to mouse target location once hit. Also resets technique 1 of weapons. Great for weapons like axe that can cause high burst damage with their first technique.
  • Spectral Assassin: Summons Spectral Assassin at target location, causing a 125% magic damage AOE that knocks back enemies. The Spectral Assassin does this multiple times, with any enemies hit also having reduced damage dealt for 5 seconds. Useful for drawing aggro away from you, and hitting multiple enemies in closed spaces.
  • Spectral Wolf: Launches a projectile that deals 100% magic damage on hit, while also snarding and reducing damage dealt by 30% for 5 seconds. Can also jump to 2 nearby enemies, though the damage is heavily reduced. Still useful when dealing with a small group of enemies, mainly in PvP.


  • Veil of Illusion: Dash in movement direction, turning invisible for 2.2 seconds. Deal 25% bonus damage on your first primary attack while stealthed. This also leaves an illusion at your starting point, which fires projectiles that deal 40% magic damage. Using Veil of Illusion while invisible will teleport you to the first illusion, spawning another one in your previous location.


  • Mirror Strike: Dash forward, dealing damage to enemies with the target area. Deals a total of 600% magic damage, but this is split between all enemies affected (i.e. 2 enemies would receive 300% damage each). Also weakens enemies hit by 30% for 5 seconds.
  • Spectral Guardian: Summons Spectral Guardian at your location, shielding allies for 125% of your spell power and attacking with a close range AOE for the same amount. Lasts for 7 seconds, shielding allies every 1.5 seconds.

V Rising Ability Guide - Chaos Abilities

The main gimmick of Chaos abilities is Chaos Burn. This is a debuff that causes damage over time on enemies hit.


  • Aftershock: Line AOE that deals 100% magic damage. Also afflicts Chaos Burn on hit.
  • Chaos Barrier: Increase movement speed by 10% while blocking all attacks in front for 2 seconds. Launches 75% damage projectile forwards when shield is hit, dealing Chaos Burn to enemies.
  • Chaos Volley: Launch 2 projectiles, dealing 125% magic damage each and inflicting Chaos Burn.
  • Power Surge: Remove negative effects and shield for 150% spell power. Buffs movement speed and attack speed by 25% while shield is still active. Shield can be applied to allies.
  • Void: Summon exploding orb at target location, dealing 70% magic damage and inflicting Chaos Burn.


  • Veil of Chaos: Dash in movement direction, turning invisible for 2.2 seconds. Deal 25% bonus damage on your first primary attack while stealthed. Leaves an illusion at the starting point that explodes for 50% magic damage. Using Veil of Chaos again while stealthed will allow you to dash again and spawn another exploding illusion.


  • Chaos Barrage: Launch 4 orbs that deal 75% damage on direct hit, with an additional 75% to all nearby enemies when they explode. Also inflicts Chaos Burn.
  • Merciless Charge: Charge forward, grabbing first enemy hit and dealing 125% damage. Deals 100% damage in an AOE and stuns enemies when ability is over.

V Rising Ability and Powers Guide - Frost Abilities

All Frost abilities are able to cause the status effect Chill for 4 seconds. Enemies inflicted with Chill will be frozen when hit again, though the length is shorter when freezing another player (4 seconds for NPCs, 2.5 seconds for players). This makes Frost abilities great for crowd control, no matter which you choose.


  • Crystal Lance: Launch projectile dealing 150% magic damage, inflicting Chill on hit. Explodes on impact, with smaller projectiles launching out dealing 50% damage each.
  • Frost Barrier: Increases movement speed by 10% while also blocking attacks in front of you for 2 seconds. When the barrier is hit, 8 AOE waves are launched dealing 50% damage each and inflicting Chill.
  • Frost Bat: Launches exploding projectile, dealing 100% magic damage in an AOE and inflicting Chill.
  • Ice Nova: Summons AOE that deals 100% magic damage on hit and freezes Chilled enemies for 4 seconds. Will also Chill enemies hit that don’t already have the status effect.


  • Veil of Frost: Dash in movement direction, turning invisible for 2.2 seconds and shielding for 125% of spell power. Deal 25% bonus damage on your first primary attack while stealthed, along with a frost AOE that deals an additional 50% magic damage and inflicts Chill.


  • Arctic Leap: Leap towards target, dealing 225% magic damage in an AOE. Spawn additional rings of ice outwards, freezing enemies hit for 6 seconds (other players are only frozen for 3 seconds).



That's it for our V Rising Abilities guide! Check out more guides below:

More Info About This Game
Stunlock Studios
Stunlock Studios
Release Date
May 17,2022 (Calendar)
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