V Rising Weapons Guide

Last Update: May 7, 2024 3:47 PM /


V Rising Weapons Guide header

V Rising’s world of vampires and monsters can be a tough place to survive, meaning you must get used to combat quickly. Thankfully, there are a lot of weapons to choose from, letting you fight NPCs and other players in a number of ways. In our V Rising Weapons Guide, we’ll go over each type of weapon you can obtain, along with some systems you should be aware of.

V Rising Weapons Basics

V Rising features 7 weapon types in total:

  • Swords
  • Axes
  • Maces
  • Spears
  • Reapers
  • Slashers
  • Crossbows
  • Greatswords
  • Whips
  • Longbows
  • Pistols
  • While you can fight unarmed, this does little damage and is only useful when trying to feed on low level enemies without killing them.

Each weapon type comes with a basic attack (all have a 3-hit combo aside from Crossbows), and 2 techniques. However, you won't have access to techniques from the start. Instead, these can only be accessed by using weapons of a certain tier — technique 1 needs copper weapons or higher, and iron or higher for technique 2. Because of this, it’s not recommended to fight other players that have access to higher tier weapons and their respective techniques.

Technique 1 generally focuses on damage, with 2 being crowd control. However, there is a little overlap on some weapons, with a number of first techniques also having the ability to debuff enemies.

Additionally, weapon techniques go on cooldown when used. This cooldown carries over between weapons, meaning you can’t switch weapons to negate the waiting time.

Weapons, like all equipment, have a durability stat. This goes down when the weapon is used, or upon death. Weapons can be repaired, though this requires materials.

V Rising Weapon Techniques


  • Primary Attack: 35% / 35% / 40% physical damage.
  • Technique 1: Whirlwind. Deals 175% physical damage in a circular AOE around you for 1.1 seconds.
  • Technique 2: Shockwave. Projectile launched after a short windup animation that deals 70% physical damage on hit, launching enemies into the air (the latter effect doesn’t apply to bosses). Using technique 2 again will teleport you to the enemy hit, attacking 3 times for 20% physical damage each.

Despite being a melee weapon, Shockwave allows for decent range and movement if you can hit your shots. Whirlwind is also incredibly useful for dealing with packed groups of weaker mobs.


  • Primary Attack: 45% / 45%/ 55% physical damage.
  • Technique 1: Frenzy. Forward dash that can hit one enemy, dealing 100% physical damage. Attack speed is increased by 50% for 1 seconds afterwards.
  • Technique 2: X-Strike. Launches 2 axes in an arc, with each dealing 80% physical damage. Enemies hit at the point where both axes meet will be incapacitated for 1 seconds. The launched axes also return after reaching the target point, letting you get in additional hits.

The slow swings of the primary attack can be negated by Frenzy, with X-Strike allowing for both high damage and crowd control if aimed properly. X-Strike requires some prediction to get the full benefits, as its projectiles have a decent amount of travel time. Axes are also used to gather wood.


  • Primary Attack: 50% / 50%/ 60% physical damage.
  • Technique 1: Crushing Blow. Performs a short jump before slamming down in a small AOE, dealing 150% physical damage and snaring enemies for 2 seconds.
  • Technique 2: Smack. Cone AOE swing (slightly larger that the primary attack combo) dealing 50% physical damage, knocking enemies and incapacitating them for 1.2 seconds.

Mace is the slowest melee weapon in V Rising, so it's best paired with abilities that can shield or incapacitate enemies. Primary attacks can also be cancelled into techniques to negate some of the swing animation. Maces are also used to gather stone and ore.


  • Primary Attack: 40% / 40% / 50% physical damage
  • Technique 1: A Thousand Spears. Stabs 8 times in front of the player for 160% physical damage over 8 seconds. Can be ended early by using the technique again, performing a thrust attack that deals 50% physical damage and knocks enemies back.
  • Technique 2: Harpoon. Throws spear forward, dealing 90% physical damage and pulling the enemy towards you and snaring for 1.5s.

Spears have good range, allowing you to poke enemies at a safer distance. Harpoon makes it a good weapon when dealing with crossbow and ability users in PvP.


  • Primary Attack: 50% / 50% / 55% physical damage
  • Technique 1: Tendon Swing. Deals 125% damage in a small AOE around you, knocking enemies back and snaring for 2.5 seconds.
  • Technique 2: Howling Reaper. Launches circular AOE to target location, dealing 160% physical damage over 2.2s. While the projectile is being launched, it slows enemies when hit.

With Howling Reaper lingering after use, it's possible to use another weapons first technique to stack damage. Currently not a great weapon in PvP, but is great for dealing with crowds of enemies in PvE due to its focus on AOEs and large primary attack swings.


  • Primary Attack: 28% / 28% / 35%
  • Technique 1: Elusive Strike. Dash forwards before returning back, dealing 70% physical damage and snaring for 2 seconds both times.
  • Technique 2: Camouflage. Turn invisible, increasing movement speed for 2.5 seconds. Primary attacks in this state do 80% physical damage and incapacitate for 2 seconds. However, the effect ends once any attack is used.

Slashers are incredibly fast, allowing for quick damage and lots of tricky movement. Using Camouflage and the ability Veil of Blood allows for long periods of invisibility, along with damage bonuses when you decide to strike.


  • Primary Attack: 100% physical damage per hit. Has a longer cast time than melee weapons, with the projectile also having travel time.
  • Technique 1: Rain of Bolts. Fires 5 bolts at target location, dealing 40% physical damage each in an AOE and snaring targets for 1.5 seconds.
  • Technique 2: Snapshot. Fires a bolt that deals 75% physical damage, interrupts casts, and snares for 1.5 seconds.

As the only ranged weapon, Crossbows can be used to great effect against in PvE. The cast and travel time on the primary attack is easier to aim against AI, with Rain of Bolts offering a safe way to deal with packs of enemies. Snapshot is invaluable in PvP, stopping players from using certain abilities and dealing quick damage at the same time.


  • Primary Attack: Perform a combo of melee attacks dealing 70%/70%/80% physical damage.
  • Technique 1: Charge forward and swing your great sword upward dealing 150% physical damage in an area and launching enemies into the air for 0.75s.
  • Technique 2: Leap into the air and descend about your enemy dealing 100% physical damage in an area.

Greatswords sacrifice speed for heavier damage and a larger area of attack.


  • Primary Attack: Perform a combo of melee attacks dealing 60%/60%/65% physical damage to the first enemy hit. Deals 20% additional physical damage in a small radius at the tip of the whip.
  • Technique 1: Leap towards the cursor and swing your whip around you dealing 100% physical damage, knocking enemies back and inflicting a 1.5s fading snare.
  • Technique 2: Strike in a line dealing 100% physical damage and inflicting a 2s entangle.

Whips don't do as much damage as some other melee weapons, but they have a much longer range. These are great for crowd control.


  • Primary Attack: Hold to charge a projectile that deals 60%–120% physical damage on hit and grants Focus. Focus stacks up to 3 times and increases the effectiveness of your other Longbow skills. Fully charged shots pierces up to 2 enemies, subsequent hits deal 50% damage of the previous hit.
  • Technique 1: Fire 5 piercing arrows in a cone dealing 100% physical damage and knocking enemies back. Consumes Focus launching one additional arrow per stack, each dealing 20% bonus damage.
  • Technique 2: Fire an arrow dealing 120% physical damage and inflicting a 2s fading snare. The arrow turns to hit the same target again after impact dealing 50% damage. Consumes Focus increasing the number of times the arrow turn by one per stack.

Longbows are a little more straightforward than Crossbows and can be charged up for extra damage.


  • Primary Attack: Fire a slavo of projectiles dealing 65%/50%/50% physical damage.
  • Technique 1: Fire 10 bullets in a cone over 1.5s, each bullet deals 25% physical damage and knocks the target back.
  • Technique 2: Perform a dodge roll followed by firing an explosive bullet dealing 25% physical damage. THe bullet explodes after 34s dealing 125% physical damage in an area and knocking nearby enemies back.

Pistols have lower damage and shorter range than Crossbows or Longbows, but they can be fired much faster.

That's it for our V Rising Weapons Guide, check out more guides below:

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More Info About This Game
Learn More About V Rising
Game Page V Rising
Stunlock Studios
Stunlock Studios
Release Date
May 17, 2022 (Calendar)
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