Platformer Articles


Adventures of Pip

Adventures of Pip Review – Pixelism?!?

Surprisingly, the title of this Adventures of Pip review is actually reasonably appropriate for the game, so I pass the lack of clickbait test. The Adventures of Pip is a…

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What’s Next for the Indie Game Scene?

With the success of Braid in 2008, we saw an explosion of platformers that has only recently slowed down. Are we just getting tired of seeing so many of them? Braid,…

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Sayonara Umihara Kawase Coming to the Vita This Spring

Developed by the creators of the original Umihara Kawase; the latest title in the series, Sayonara Umihara Kawase,  makes its way onto the PlayStation Vita this Spring. Following it’s Nintendo Shop…

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Forward to the Sky Review – A Princess Tale

Take on the role of a princess in a cheery land where darkness is mostly far away. Struggling to prove herself, she takes off to the fabled Skytower to defeat…

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Indie Interview – Nauris on There Was a Caveman

TechRaptor is pleased to bring you another Indie Interview – this time with Nauris Amatnieks, the developer of There Was a Caveman. We looked at There Was a Caveman earlier on…

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To The Green: There Was a Caveman

To The Green is a weekly look at one game on Steam Greenlight trying to get onto Steam. Many games get mired in the process trying to get there, caught…

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Potatoman Seeks the Troof Review – A Quirky Platformer

Potatoman Seeks the Troof is a quirky side-scrolling platformer from Pixeljam.  The game was originally released in December of 2012 and now has received a big update.  As of December 3rd…

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The Deer God Review – Brother Bear And Terraria’s Child

Now to let you all know up front, this game is in Early Access, and as of this date, I am still unsure if it has an ending… Other than…

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A Hat in Time’s Level Designer Talks Platformers

If you’ve been around the internet the past year, you’ve probably heard of Gears For Breakfast’s upcoming 3D platformer A Hat In Time. With gameplay that looks right in line…

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The Sun and Moon Review – Gravity is weird

When we think about videogames’ development cycle, we usually imagine months of work, dozens of people involved and big budgets. That’s not entirely false. Making a videogame takes time and…