Interview Articles

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A Chat With Family-Run DB Attic Studios

Back in August of this year, I attended Play NYC 2019 with several
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The Revived Hey Cutie Kickstarter — Insights from One Method Monkey's Brian Sowers

A little over a month ago, I covered the first Hey Cutie 
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Sam Speaks With Firefly Studios About Stronghold: Warlords

One day Stronghold showed up at my house. I have no clue where it came from, but it was a game I genuinely loved.
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Retro Resurrection: A Talk with Retro Developers

Recently, a pair of retro, horror-themed indie games—Creepy Brawlers by Mega Cat Studios and
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We Spoke to Bloober Team About Blair Witch, Bullet, and Their Approach to Horror

Not too long ago we got the chance to sit down with Maciek Glomb, a member of the crew over at Bloober Team, to talk about their upcoming psycholog
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The HuniePop Story - An Interview With Lead Developer Ryan Koons

There has been fierce debate recently in the gaming media over the latest match three based dating sim, HuniePop, which has been dubbed one of the
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Marvel Crisis Protocol Miniatures Game - Developer Interview

Marvel Crisis Protocolm from Atomic Mass Games, is a brand new Marvel Superheroes skirmish game that releases on 15 November 2019 with a c
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The Quirky Creations of Verseability and Gabriel Walter

At Play NYC 2019, I met all sorts of interesting people.
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Indivisible Brings the Fight to RPGs

Across the years, we’ve seen a variety of RPGs tackle a menagerie of battle systems.
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Esports Are Coming to High Schools, and My Teenage Self is Thrilled

Where I grew up, I was one of the only kids who prioritized video games more than pretty much any other hobby.

Multiplayer Mayhem: How Midwinter Playtests for Scavengers

If you haven't heard of Scavengers or the up-and-coming Midwinter Entertainment, they'll probably be on your radar soon.
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Catching Up with Remedy about Control

Fans of the weird and spooky got a real treat when Remedy launched Contro
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A Chat with Dead Mage About Children of Morta's Gameplay and Design

Children of Morta is a game that I quickly came to love, and I jumped at the opportunity to interview the developers.
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Gen Con 2019 Talisman: Kingdom Hearts First Look

Even though its gameplay is relatively simple, we've always had a soft spot in our hearts the various versions of Talisman over the years.
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Gen Con 2019 Die Hard: The Nakatomi Heist Board Game

Die Hard is a Christmas movie. If you believe otherwise then you are simply wrong.
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Exploring HistoryMaker VR and Schell Games

The use of virtual reality has grown since the more accessible releases of platforms like the Oculus Rift and PlayStation VR.
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Preserving Pokémon's Cut Content - An Interview with Dr. Lava

The world of Pokémon has always been one of keen interest to gamers.
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Play NYC 2019: Zer0 Inbox Synergizes With Board Game Efficiency

There were a lot of new tabletop games at Play NYC this year, but one of the most unique was a small title called Zer0 Inbox, the debut ga
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Play NYC 2019 - A Talk With Playcrafting Founder Dan Butchko

In August 2019, we now head into the lead up to Play NYC, a convention for developers, fans and gamers of all ages.
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Alluris' Simple, Inclusive Design

Alluris’ description enticed me as soon as I read it: “[A] single-player, role playing game that captures the essence of Oregon Trail<
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QuakeCon 2019: Doom Eternal Interview with Marty Stratton and Hugo Martin

During QuakeCon 2019, I had the chance to sit down as part of a round-table interview with Marty Stratton and Hugo Martin, executive producer and c