Interview Articles



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PK Sullivan and Stephen Blackmoore on Fate of Cthulhu and Punching Elder Gods

I'll be the first to tell you that the world needs more tentacle-mouthed monstrosities with convoluted names, so you can imagine my delight when I
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SteamWatch - The Interesting Mind Behind When the Darkness Comes

It's often nowadays that a game launches on Steam and garners a quick cult following nowadays.
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Mike Olson and Morgan Ellis Talk Shadow of the Century and '80s Action

Back in 2013, Evil Hat Productions launched a Kickstarter to develop the next edition of the FATE system, dubbed Fate Core.
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How Gaming Startups Can Gather Funding | An Interview With Judy Robinett

With the rise of Kickstarter and other avenues of funding, there have never been more ways to find funding for your project.
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Sam Still Speaks to Sean Noonan About Working on a Solo Project, Ubisoft, Star Citizen, and Splash Damage

I kind of wondered how long it would be before Sam Speaks would catch me totally off guard.
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Sam Speaks to Sean Noonan About Getting Into the Games Industry, Wheelman, Crackdown 2, and More

Update: To clear up any confusion, this is an unedited transcript of a conversation between me and Sean.
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Sam Speaks to Survios About Creed, Making VR Games, and Running an Arcade

I am always super interested in VR development.
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Sam Speaks With Chainsawesome Games About Aftercharge and Robotic Balance

I have great respect for anyone who can manage to properly create a multiplayer game.
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A Chat with Carolina Ravassa on Sombra, Hispanglosaxons, and The 3rd Annual Bit Awards

Carolina Ravassa is a woman who is well-known to the gaming world as the voice of Sombra in Overwatch. Ms.
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Sam Speaks to Windy Games about Miasma Caves, Pacifism, Books, and More

Surprise! A new video game has come out today!
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Sam Speaks With Spearhead Games About Omensight, Time Travel, Crunch, and More

When I first played Stories: The Path of Destines, I found a cl
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Lifting the Fog on Gloomwood: A Chat With Indie Dev Dillon Rogers

If you’re at all interested in first-person immersive games, survival horror, or first-person shooters, you should follow the development of Gl
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Sam Speaks to 13AM Games About Double Cross, Runbow, and Reggie

What happens when you have exactly nine friends and a Wii U? Your choices to get absolutely everyone playing is a bit small.
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Sam Speaks to Dream Reality Interactive About Altering Reality

Dream Reality Interactive has one goal: make VR and AR games awesome.
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Erich Schaefer On Starblo - Blizzard's Unreleased Sci-Fi ARPG

Starblo is the name of a game that you likely haven't heard of before, but you certainly know the company who worked on it: Blizzard Enter
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Everything Except Friendship: A Chat with OrcPunk About Into the Dark: Narakan

I always love a chance to check out an atmospheric game.
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Click to Exist: A Chat with ComputerLunch about Cell to Singularity

Little known fact about me: I have every trophy for AdVenture Capitalist. It took me about two years to get.
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It's a Really Big Fox: A Chat with Giant Fox Studios About Two of Their Games

At the Halloween Playcrafting Expo I got off the elevator and was looking right at a giant fox. It was a really big fox.
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David Brevik And The Terrors Of It Lurks Below

I have a penchant for survival crafting buildy kind of games. You know the sort.
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Uncovering the Burrow: An Interview with Hidden Burrow Co-founder Christine McGahhey

Imagine buying a game online and then printing it out.