EGX Rezzed 2019 - Conan Unconquered Interview and Impressions

Published: April 23, 2019 12:00 PM /


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I got hands-on with Conan Unconquered, the latest title from real-time strategy (RTS) veterans Petroglyph. I also got the chance to chat with the studio's own Ren, who told me about the game's inspirations, design philosophy, and more. Take a look below! Petroglyph's latest game is heavily-inspired by They Are BillionsColloquially referred to as a "survival-RTS," a burgeoning subset of the genre with a focus on defending against waves of enemies, Conan Unconquered will feel immediately familiar to anyone that's played Numantian Games' zombie-RTS. You build up a base, produce units, and defend against oncoming waves that show up every 6-7 minutes. There are three hero characters to choose from—yes, one of them is Conan—that effectively act as the center of your army. They're powerful, versatile units that come with their own active abilities. Although I didn't do too great in my time with the game (I got swarmed three waves in), I had fun exploring the building options and unit variety. There's clearly a fair bit of depth to Conan Unconquered, and it seems like a game that'll take a while to master. Conan Unconquered is set to launch May 30th. What do you think? Will you be checking out Conan Unconquered when it launches May 30th? Let us know in the comments!

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| Staff Writer

Dan is a lover of games, music, and movies from the UK. He can usually be found buried in RPGs, shooters, roguelikes, and sometimes World of Warcraft, but… More about Dan