I got hands-on with Conan Unconquered, the latest title from real-time strategy (RTS) veterans Petroglyph. I also got the chance to chat with the studio's own Ren, who told me about the game's inspirations, design philosophy, and more. Take a look below! https://www.youtube.com/watch?v=Q-ziHHFP7IU Petroglyph's latest game is heavily-inspired by They Are Billions. Colloquially referred to as a "survival-RTS," a burgeoning subset of the genre with a focus on defending against waves of enemies, Conan Unconquered will feel immediately familiar to anyone that's played Numantian Games' zombie-RTS. You build up a base, produce units, and defend against oncoming waves that show up every 6-7 minutes. There are three hero characters to choose from—yes, one of them is Conan—that effectively act as the center of your army. They're powerful, versatile units that come with their own active abilities. Although I didn't do too great in my time with the game (I got swarmed three waves in), I had fun exploring the building options and unit variety. There's clearly a fair bit of depth to Conan Unconquered, and it seems like a game that'll take a while to master. Conan Unconquered is set to launch May 30th. What do you think? Will you be checking out Conan Unconquered when it launches May 30th? Let us know in the comments!