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Cities: Skylines Celebrates Four Year Anniversary

Gaming article by Anson Chan on March 12, 2019 at 2:45 PM
News

Cities: Skylines, or the game that proves that real life city planning is something best left to professionals, just reached its four year anniversary. To celebrate, Paradox Interactive and Colossal Order have some special events lined up for the anniversary weekend.

Chief among these events is a contest that will give fans a chance to put their Chirper design into the game. All you have to do is create a Chirper design and share it with any of the Cities: Skylines social media channels. When the contest ends on Monday, the best design will be added to the game. For those who are unfamiliar with Cities: Skylines, Chirper is the in-game equivalent to the Twitter bird. As such, it generally shows up whenever one of your citizens has a comment about your city. In addition, some of the game's most prolific city creators will be giving away DLC codes that add more music to the in-game radio.

Interestingly enough, Paradox also unveiled some stats about Cities: Skylines. For instance, more than 6 million copies of Cities have been sold over the past four years. A million of these copies were sold during the last year. Cumulatively, people have played the game for some 17 million days. During this time, almost 40 million cities were founded, adding up to a population of 2.185 trillion people. By comparison, Earth currently only has a population of some eight billion people. Amusingly enough, of the 40 million cities that were created, just under 2 million of them have unpopular mayors. The full list of stats can be found below:

  • Total playtime: 16,938,045 days
  • Total population: 2,185,317,000,000 (Holy reproduction, mayors - that's over two trillion people! Earth, on the other hand, has a measly eight billion at best.)
  • Cities built: 39,733,045
  • Unpopular mayors: 1,911,067
  • Paradox Plazas built: 7,007,128
  • Most popular building: Wind turbine
  • Mods created by the community: 175,970
“When we first launched Cities: Skylines, we knew it was special, but we never dreamed how far players would take it,” said Sandra Neudinger, the Product Manager of Cities: Skylines at Paradox Interactive. “The community is the heart and soul of the game - we’re just here to give them the tools they want and need to make it their own,” added Mariina Hallikainen, CEO of Colossal Order.

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Anson Chan

Staff Writer

You ever wonder why we're here? It's one of life's greatest mysteries, isn't it?