Kinetic Games has announced that the Phasmophobia console release has been delayed by a few months.
In an update on Twitter earlier today, the studio said that a "recent fire incident" in its office building, as well as "unpredicted development issues", have led to a console delay.
Originally, the Phasmophobia console versions were set to launch sometime in August, not long after the release of the recent Ascension update on PC.
However, the game is now set to launch on consoles "during the week leading up to Halloween this October". According to Kinetic Games, this delay will give the studio the time to "perfect and fine-tune everything".
Placing the release date closer to Halloween does at least make some kind of sense; it's Phasmophobia, after all, so the spookier the release date the better.
Kinetic also doesn't go into any detail regarding "unpredicted development issues"; it's not clear whether these issues arose directly as a result of the aforementioned fire or whether Kinetic was already struggling with something unrelated.
If you've never played Phasmophobia before, here's a quick rundown.
It's a multiplayer ghost-hunting game in which you and your fellow players work together in order to discover evidence of ghostly hauntings.
You're not technically working to capture the ghost itself; rather, you're simply gathering proof so you can pass it on to the actual ghost removal team.
You can choose to either dive into the action headfirst and tackle the ghost yourself, or stay behind and monitor the expedition via CCTV and motion sensors if you prefer.
We don't yet have a concrete release date for Phasmophobia on consoles. Stay tuned for more info on that and all other things Phasmophobia.