Earlier today, the game has passed its 3 million yen goal, translating into just north of $20,000, with two days to go on the crowdfunding clock.
While it cut it slightly close to the deadline, it's great to see that a promising indie game is getting the funding it needs to continue development.
A demo is already available on Steam, and if you play it, you may learn why I'm rather excited for this one. If you're familiar with popular Japanese mecha franchises like Gundam, Muv-Luv, or Armored Core, you'll probably feel right at home.
The crowdfunding campaign aimed to purchase new PCs for the main developer and the Unreal Engine engineer since their current ones are on their last legs, music & sound effect productions, 3D background production, and further development expenses.
The current goal for the developer is to release the game for PC via Steam in October 2024.
The project was originally started in 2017 by the Japanese indie circle Nure-ji, which released its first rendition made in Unity titled "Vulture" in 2019.
In the same year, they started working on Vulture: Unlimited Frontier in Unreal Engine 4.
The game was showcased in the indie area at Tokyo Game Show 2022, where it attracted quite a lot of attention. I actually was there, but couldn't play because the booth was rather crowded, but I could certainly see that people were liking what they were seeing, and so did I.