Upcoming indie RPG Sea of Stars has gone gold, meaning further delays are pretty unlikely.
This milestone was announced via the game's official Twitter account, where developer Sabotage confirms that the "master build was submitted to certification".
The developer says the next people to get their hands on Sea of Stars "will be all of you", meaning the player base, so it really won't be much longer until you can check out the game now.
Usually, going gold means that a game won't be subject to extra delays.
A gold copy of a game is the master copy from which all others are produced, so "going gold" means the game is ready to ship, as was the case recently with games like Final Fantasy XVI, Diablo IV, and, of course, Dead Island 2.
In its tweet, Sabotage thanks players for their "overwhelming support" and hopes you're looking forward to an "exciting adventure".
If you're not sure whether you're excited for Sea of Stars or not, Sabotage has handily provided a demo, which is now available across all platforms, having come to PlayStation recently.
Sea of Stars is a retro-style pixel art RPG inspired by classic turn-based JRPGs like Chrono Trigger and the Final Fantasy series.
Created by the developer behind 2D platformer The Messenger, Sea of Stars follows the stories of Valere and Zale, two Children of the Solstice who must combine their magic to defeat a nefarious sorcerer.
Gameplay-wise, the game combines dungeon and overworld exploration with turn-based combat in which you must exploit multi-character combo attacks and other mechanics to emerge victorious.
Other features include a host of minigames to help you kick back after a long day's adventuring, as well as an "unshackled" traversal system that emphasizes freedom of movement rather than restrictions.
Sea of Stars is set to launch for PC, PlayStation, Xbox, and Nintendo Switch on August 29th. It'll also be available on Xbox Game Pass and PlayStation Plus Game Catalog on day one.