PC Gaming Show E3 2019 - Remnant: From the Ashes Details

remnant from the ashes pcg e3 2019

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PC Gaming Show E3 2019 - Remnant: From the Ashes Details

June 10, 2019

By: Jack Waibel

More Info About This Game
Developer
Gunfire Games
Platforms
Xbox One, PlayStation 4, PC
Release Date
August 20, 2019 (Calendar)
Purchase (Some links may be affiliated)
 
 

At E3 2019's PC Gaming Show, Gunfire Games showed off a new trailer for their upcoming co-op survival game Remnant: From the Ashes.

https://www.youtube.com/watch?v=pcBei3JUz5s

Originally announced back in July 2018, Remnant: From the Ashes is a co-op survival action game in which up to four players set out on an Odyssey-like quest to save the world from ruin. They will traverse across apocalyptic Earth and other fantasy worlds teeming with strange monsters. The game promises intense shooting and melee combat as well as a gear crafting system and character progression.

Following the trailer, Gunfire Games CEO took to the stage to discuss details on the upcoming title. An important component to the game is replayability, which Adams elaborated on. The game will apparently feature a dynamic generation system in which bosses, quests, and NPCs that are hand-crafted by the dev team are stitched together by the game's system to create a unique world for each playthrough, making it a pseudo-procedurally generated experience. All loot in the game is legendary and tied to specific bosses, quests, etc., meaning each player will have a totally unique arsenal of gear throughout their adventures.

 
 

Remnant: From the Ashes will release on PC, Xbox One, and PlayStation 4 on August 20, 2019. Players who pre-order the game will get early access starting August 16. The game's website features frequent updates from the development team for those interested in following the progress of the game. Gunfire Games has previously worked on Darksiders III, Darksiders II: Deathfinitive Edition, and Chronos.


Quick Take

I'm normally not a fan of procedurally generated content like this because it often feels so haphazard and unfocused to me, but the way Adams describes it makes it sounds a lot more appealing to me. I might give this a shot if it manages to pull off what it's trying to pull off.
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Staff Writer

Jack Waibel is a writer, dungeon master, and lifelong gamer, with words appearing in EGM and TechRaptor. He’s tapped more land cards than modern science can measure and still brags about being TIME’s 2006 Person of the Year. 

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