Players who will swing into Marvel's Spider-Man 2 when it releases on PS5 will have an interesting lineup of choices in terms of performance moves.
As mentioned on X (Formerly Twitter) by Insomniac Games director of community and marketing James Stevenson, you'll be able to set the game to stick to 30 FPS, aim all the way to 60, or seek a middle ground at 40.
Even more surprising is the fact that none of these modes requires sacrificing ray tracing,
Core technology director Mike Fitzgerald mentions in an interview on IGN that no mode has ray tracing turned doff because there's no need to make that sacrifice
The team has figured out how to deliver the picture quality that they believe is right for the game, and they want to make sure that every player is allowed to see it.
Fitzgerald also added that the foundation of the way the game's visual works is dynamic resolution aided by a robust temporal anti-aliasing solution that scales it up and down.
This also allows the developers to tailor the graphics to best suit the technology of the display used, including VRR and 120Hz TVs.
Marvel's Spider-Man 2 releases on October 20, exclusively for PS5.
If you'd like to see more, you can also check out a previous trailer from the PlayStation State of Play revealed yesterday, another from the previous PlayStation Showcase. A prequel comic has also been released a while ago.