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The Five Nights at Freddy’s series hasn’t had the best track record here at Techraptor. We’ve criticized the series’ reliance on jumpscares and lack of reason to check the camera in the past, and I’m happy to report that for the most part, Five Nights at Freddy’s 3 has fixed these problems. However, with these new fixes comes a slew of other problems, leading to what is basically an entirely different experience.

The most glaring difference between Five Nights at Freddy’s 3 and the other games is the number of animatronics. Instead of the previous game’s lofty eleven robotic terrors, Five Nights at Freddy’s 3 only features one, the deadly Springtrap. Springtrap will gradually move to your location through either the vents or on the ground, and your only way to fight back is to either close the vents or play an audio recording to attract him to another room.

Five Nights at Freddy's 3 1

While Springtrap is the only animatronic, some of the old fan favorites such as Foxy, the Puppet, and Freddy himself return as phantoms. The phantom versions of these old favorites will appear on your camera feed and jumpscare you, taking one of your systems offline. Ventilation being offline allows Springtrap to slink into your room while you have your eye on him, audio being offline will make it impossible to lure Springtrap away, and video being offline will make Springtrap’s movements a mystery.

Once a system is offline, you’ll be forced to manually reboot it, basically making you a sitting duck. Because of this, moments where all your systems are offline and you have to suffer through an agonizingly slow full system reboot are some of the scariest moments of Five Nights at Freddy’s 3, especially when you can see Springtrap waiting outside your office window, ready to pounce at any moment.

The greatest change in Five Nights at Freddy’s 3 is the fear factor, which has gone way up since the last game. The jumpscares may be less horrifying, but the atmosphere is much more tense. Each camera is covered in static, making it particularly hard to point out Springtrap is certain areas. Moments where you’re frantically flipping through the camera system to spot Springtrap are easily the highlights of the game, especially when you stumble across a phantom in your search for the illusive animatronic.

Five Nights at Freddy's 3 3

Also adding to the fear factor is how the office is handled. You now need to swivel around the office to access the cameras on one side and the systems on the other, with a window in between the two. Behind losing sight of Springtrap, the scariest moment is easily seeing Phantom Freddy slowly walking across the window to your door, ready to pounce with one of Five Nights at Freddy’s 3‘s most terrifying jumpscares.

Unlike the other games in the series, Five Nights at Freddy’s 3 features multiple endings depending on if you complete the simplistic minigames found in the multiple nights or not. The directions to access the minigames are hidden behind obtuse hints in between nights, and figuring them all out to get the better ending just isn’t worth it, especially when the good ending is nothing but a different screen.

The sound design is around the same quality as usual, with a few dips every now and then. The infamous laughs and cries of Balloon Boy return for your audio system, and Scott Cawthon voices Phone Guy once more. However, the jumpscare screams are considerably less terrifying than before, and Scott does his best to voice a hip teenager leaving messages alongside Phone Guy, but it just falls flat on its face.

Overall, I can say that Five Nights at Freddy’s 3 is a much more well rounded package than the first two games. However, the game still has issues. It took me way too long to figure out just how to properly work the audio system, and the game’s much easier and shorter than the other two. However, if you’re interested in the game’s lore, interesting take on point and click gameplay, or just scary games in general, Five Nights at Freddy’s 3 is worth a look.

Five Nights at Freddy's 3 2

Disclosure: This game was purchased by the reviewer and reviewed on the PC platform

More About This Game

7.5
 

Very Good

Summary

While it's better than the first two, Five Nights at Freddy's 3 suffers from an unresponsive defense mechanic.


Perry Ruhland

Staff Writer

Filmmaker. Entertainment critic. Genre film aficionado. Has bad taste and hot takes.



  • Reptile

    Well at least he is improving at each title. Maybe at “Five nights at Freddy 10” (next year probably) I will buy it.

  • BlueLight

    Nah. I’m going to wait until he changes series to [email protected]

  • ArsCortica

    The sad part is that (from my understanding) the number of people who actually buy the game is much more limited than its online popularity would hint at. Most people only know and like the series because some stimulant-fueled YouTube e-celebrity plays the game and goes “LEL SO SCARY XDD”.

    It’s telling that people would rather watch some clown get scared over the game rather than actually playing the game themselves.

  • Masterman64

    Well it seems like there won’t be any more FNAF games due to FNAF3’s good ending.

  • Smoky_the_Bear

    Honestly the fact that he’s made 3 of them in such a short space of time shows they probably are selling well. If it was just a Youtube bait “1 hit wonder” I doubt he would have been rushing sequels in the way he has.

  • ArsCortica

    I wouldn’t say that they didn’t play them at all, but much like with “Slender” or “Amnesia: The Dark Descent”, I would say that the number of people who actually bought the game is significantly smaller than the number of people who only are into the hype because some high-pitched YouTuber pretended to be scared of it.

  • Smoky_the_Bear

    Oh definitely. However with an audience of literally millions watching all these screeching lets players, you don’t need a huge % buying these games at $10 a go to make it extremely profitable. And he’s made 3 of them within a year.

  • boag

    I keep hearing on message boards and forums thats its selling really well on mobiles, but havent found any articles about it.

  • Chris Thompson

    Classic; Another group of critics not getting the whole point of Five Nights At Freddy’s 3. Firstly, IT TELLS YOU WHAT TO DO IN THE SECOND GOD DAMNED PHONE CALL. Try listening to it next time you play. Second, people probably don’t even know what the Good and Bad Endings represent, and why the screens are different. They’re all about the story, which, once again, most people who play the [email protected] games are too ignorant to even try to figure out it exists.

    Five Nights At Freddy’s has to be one of the saddest, creepiest, happiest, most beautifully made games I’ve ever seen. Seeing the Good Ending made me actually cry, something that 9/11 videos and fallen amputees trying to get back up have both failed terribly at. I mean, seriously, 9/11 videos don’t even make me blink.
    Try writing another review when you actually understand these games, Perry Ruhland.

  • Chris Thompson

    People like it because of the story, dumbass. Youtubers like Markiplier just helped the game more known. Besides, I’ve only bought the mobile versions, and skipped through pretty much of the [email protected] 3 Let’s Plays, because I knew that nobody would know what to do.

  • Chris Thompson

    The fourth and final one comes out this Halloween.

  • Chris Thompson

    Why the hell would there be a tenth one….

  • ArsCortica

    Oh, do excuse my terribly wrong assumption, oh almighty one. I shall leave you and the rabid furries alone with your gem of a narrative game.

  • Chris Thompson

    Ew, furries…. As if Disney’s new movie ‘Zootopia’ wasn’t enough….