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Developer Campo Santo has announced via their Twitter that their visually striking walking simulator Firewatch has managed to sell over a million copies since it made its debut in February of last year.

For the uninitiated: Firewatch tells the story of Henry, a man who decides to become a Shoshone National Forest fire lookout in the halcyon days of 1889. Over the course of the gameyou get well-acquainted with your boss Delilah, who occupies a lookout post on the other side of the forest. The relationship between Henry and Delilah, which is the focal point of the game more than anything else, gets established solely via the radio contact they have.

When the game released it got met with critical acclaim, with outlets praising the game’s excellent dialogue and gorgeous aesthetic and soundtrack while criticizing the game’s ending for being a bit more inconsequential than the events in the game would imply. The success of Firewatch also got the developers a film deal made in collaboration with movie production company Good Universe, who were involved in making films like Oldboy and The Night Before. Whether this film will ever see the light of day is anyone’s guess, but the aesthetic of the game will probably translate well to the silver screen.

Our review can be found by going here.


Quick Take

I really loved playing Firewatch despite its anticlimactic ending. The game has a gorgeous art style and an attention to voice acting that in many places leaves triple A games in the dust. The setting was interesting, the characters were well-written and while the game doesn’t have much in the way of mechanics, the combination of walking and talking in this beautiful place made the comparatively short (3.5/4 hours in total) game a pleasure to experience. If you haven’t played the game yet, I can recommend it whole-heartedly, provided you can get it at a $15 price point. 

What do you think of Firewatch? Let us know in the comment section down below! 

More About This Game

Chris Anderson

Assoc. News Editor

I've been playing games since I was just barely able to walk, and I never really stopped playing them. When I'm not fulfilling my duties as senior staff writer and tech reviewer, I'm either working on music, producing one of two podcasts or doing freelance work.