French indie developer Motion Twin has finally confirmed some specifics regarding the console ports of its hit Steam Early Access 2D roguelike Dead Cells, including which consoles it will be coming to and the timeframe for both the console releases as well as the full PC release.

According to a press statement from Motion Twin, the console version of Dead Cells will be available for Xbox One, PlayStation 4, and Nintendo Switch. Currently, Motion Twin hopes to release all three console ports along with the full PC version simultaneously sometime later in 2018 (the studio says that a specific launch date is still being nailed down), but a few logistical challenges prevent that hope from being a full-on guarantee. Still, to help facilitate the ideal simultaneous launch, Motion Twin has hired on some additional staff to ensure that development of the console ports goes as smoothly as possible.

Meanwhile, Dead Cells fans who want to play the game on their Mac and Linux systems won’t have to wait long as Motion Twin also announced that the Mac and Linux versions of the game should be ready to go sometime during the summer, 2018 season. As for the price point of the final PC/console version of Dead Cells, Motion Twin is still in the process of figuring that little detail out. For now, the incomplete early access PC version that is available via retailers like Steam and GoG costs $19.99, but Motion Twin warns that the extra resources it has to expend to develop the console ports mean that the final version could be more expensive, though a definite decision hasn’t been reached at this time.

Since it first launched last May, the early access version of Dead Cells has already sold over 600,000 copies between Steam and GoG, proving there’s still a very healthy market for engaging 2D metroidvania roguelikes. You can find out more about Dead Cells via its official Steam page.

Are you excited to play Dead Cells on your favorite home console? Is there a particular console port you’re already eyeing? Feel free to share in the comments below!


Nate Hohl

Partner Manager

Dedicated game journalist since 2011, passionate gamer since I was old enough to know what a Game Boy was. My work has been featured on ShackNews, Destructoid, and GameCrate. I'm totally that guy who plays on the easiest difficulty setting and yet some of my favorite games include Bloodborne and Dark Souls...it's complicated.