Bandai Namco has announced today that they are delaying the vampiric souls-like title Code Vein until 2019.

After a successful E3 showing, Bandai Namco has decided to delay in order to ensure that it meets expectations. Eric Hartness, the Vice President of Marketing for Bandai Namco Entertainment America, elaborated further:

Code Vein has received an enormous amount of positive feedback from eager fans who have received hands-on time with in-development versions of the game over the past nine months. Armed with knowledge of how well the game has already been received we made the decision to postpone the release of Code Vein to further refine its gameplay in an effort to exceed the expectations fans already have of the title. It was a difficult decision to make, but we feel it is the correct one.”

Previously scheduled to release in September, Code Vein joins a list of games that have delayed releases out of 2018 such as Metro ExodusDays GoneYoshi on Nintendo Switch, Kingdom Hearts 3 and Crackdown 3. While there are different situations surrounding each, one factor is Rockstar Games’ next behemoth title, Red Dead Redemption 2. In large part due to Red Dead Redemption 2‘s release we’re seeing more games move around their traditional launch windows, such as Call of Duty releasing in early October instead of November, and the veritable glut of February releases along with delays.

Code Vein is a souls-like game taking place in a post-apocalyptic land. You play as part of the hidden remnant of society backed to their last stronghold. As a vampire Revenant, you have a thirst for blood that you must control. Otherwise, you’ll become one of the Lost, the very enemies your people face. Without memory and with special abilities and a partner (AI and/or 1 co-op person), you have a variety of battle styles you can use as you seek an end to the living nightmare your world has become.

Code Vein will now release in 2019 on PC, PlayStation 4, and Xbox One.

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Don Parsons

News Editor

I've been a gamer for years of various types starting with the Sega Genesis and Shining Force when I was young. If I'm not playing video games, I'm often roleplaying, reading, writing, or pondering things brought up by speculative fiction.