Starfield director Todd Howard shared some information about Bethesda's plans for the future of the game, alongside insight on the acquisition by Microsoft.
Howard shared the details on the newest episode of the AIAS Game Maker's Notebook Podcast, hosted by Insomniac's own Ted Price.
He mentions that developers have been looking at feedback and have a "big list" of all the things they want to add to the game.
Starfield is intentionally made to be played for a long time. Bethesda has learned from its previous games that people want to play them several ears
Due to that, they went into the development of Starfield to build it intentionally in a way that it allows to be played for a long time in a way that feels natural, and they considered what it would look like at various points in the future.
The developers have decided to embrace the fact that players are going to stick with the game for many years and they have decided to make the most out of it.
As a result, they have strived to create a very good base that can be built upon both for the developers themselves and for modders.
Howard also provided insight on the acquisition by Microsoft, mentioning that it was really natural, and a very smooth transition, particularly on the development side.
he added that Bethesda was already used to working with Microsoft, as they did several exclusive things with them. They have been great partners and Bethesda is very happy with the acquisition and with how Starfield has benefited from it.
We already know that updates are coming for Starfield including Nvidia DLSS and official mod support.
The game, which is out for PC and Xbox Series X|S, has already achieved over 10 million players since its launch.