Sony has shared a brand new development diary discussing the creation of its new PlayStation Access controller.
In the dev diary, which takes the form of a video (with an additional PlayStation Blog entry for summary purposes), Sony discusses the rationale behind the creation of the Access controller, which is intended for players with disabilities.
According to Sony, the Access controller has been through "half a dozen design concepts and prototypes".
In addition, the studio engaged in "countless insightful discussions with accessibility experts and community playtesters with disabilities" in order to arrive at the controller's final design.
This design philosophy extends even to the packaging, which is designed to be openable with one hand thanks to convenient loops on either side of the box.
As well as the development diary, Sony has also announced a new partnership with Logitech in order to create an accessory to augment the Access controller's functionality.
The Logitech G Adaptive Gaming Kit comes with "supplementary high-performance, durable buttons and triggers" that you can assign to different buttons, swap out as you see fit, and label yourself.
Logitech's accessory launches in January 2024 and will set you back $79.99.
For that price, you're getting eight plug-and-play buttons and triggers, gaming mats, and Velcro ties for mounting, as well as stick-on PlayStation symbols.
The Access controller, which launches in December, is part of a wider accessibility push on Sony's part.
Of course, Sony isn't the only studio to embrace accessibility in this way.
Other companies introducing features or products specifically geared towards accessibility concerns in recent months include Bethesda, Respawn, and smaller indie studios like Metal: Hellsinger's The Outsiders, among others.