Kratos in a fight that's been enhanced with accessibility features in God of War Ragnarok

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God Of War Ragnarok Accessibility Options Revealed

May 19, 2022

By: Joseph Allen

 
 

Sony has revealed some of the God of War accessibility options we can expect when the game lands sometime this year. Kratos' journey will have features like better subtitles, controller remapping, and traversal assistance, among many others.

What are some of the new God of War Ragnarok accessibility features?

In a similar vein to its Horizon Forbidden West accessibility deep dive back in February, Sony has released a new PlayStation Blog post detailing some of the most important God of War Ragnarok accessibility features. First up, several features added to the God of War PC release will also be in Ragnarok. Auto-sprinting, an always-on reticle, and toggles for both aim and block stance will be available in God of War Ragnarok, so if you're used to those features in God of War, they'll carry over to the sequel.

 

Atreus talking and demonstrating the God of War Ragnarok accessibility options
God of War Ragnarok will also include new subtitle visibility options.

There are also a lot of new subtitle options in God of War Ragnarok. You'll be able to change the size and colors of subtitles and captions, with seven colors available to choose from. Captions have been added to cinematics and gameplay, and you can also enable them "to assist with puzzles and narrative understanding", according to Sony. Subtitle background options have also been expanded; you can choose to blur the background while subtitles are displayed if you wish, and there's also an option to darken subtitle backgrounds so you can read the text more easily.

As well as these new options, you'll also find the ability to change text and icon size, which should make playing from your couch a little more comfortable. The God of War Ragnarok controller remapping feature has been rebuilt from the ground up, so you can change buttons to whatever functionality you want them to have. A new high-contrast visual mode should make identifying characters and world elements a bit easier, too. You'll also find new navigation and traversal assistance, including audio cues to help you identify interactive icons when they're nearby. This isn't all there is, either, so it's well worth taking a look at the God of War Ragnarok accessibility post on the PlayStation Blog for more.

 
 

What is God of War Ragnarok?

Announced during the PS5 showcase back in 2020, God of War Ragnarok is the long-awaited followup to 2018's God of War. It will once again follow the adventures of Kratos and his son Atreus as they attempt to make sense of the events that happened at the conclusion of God of War. As they do so, they'll meet Tyr, the Norse God of War, and battle erstwhile ally Freya (and Thor into the bargain). Gameplay-wise, it'll take a similar approach to the previous game, but will add new elements such as a dog-pulled sled and a grappling hook.

Kratos looking out over the landscape in God of War Ragnarok
Kratos will explore new areas and fight new foes in God of War Ragnarok.

Much like Stray, another PS5 console exclusive which was also announced at the PlayStation showcase in 2020, God of War Ragnarok still doesn't have a release date. It's due to launch sometime this year, and Sony says it will reveal more information about the game "as we get closer to launch", but it doesn't provide any information as to when that might be. There's a decent chance we might get a release date announcement sometime in the next month or two, though, so stay tuned for more on this.