While the heat around Loot Boxes seems to be cooling off it's still clear that many players, companies, and even governments want better clarity on what your chances are of earning an item are as you hop into a new game. We've already seen the League of Legends and Overwatch drop rates revealed in the past and now Psyonix is following suit, releasing the chances of earning items in their title Rocket League.
The numbers revealed are for the rarity of items dropped from different crates and keys that are available for players to acquire, the odds of getting a Painted or Certified item are also included. Psyonix also prefaced in their blog post that the rates of each of these item drops haven't changed since their system was first implemented in September 2016. The rates of getting each of these items are as follows:
- Rare Item: 55%
- Very Rare Item: 28%
- Import Item: 12%
- Exotic Item: 4%
- Black Market Item: 1%
- Chance of receiving Painted attribute: 25%
- Chance of receiving Certified attribute: 25%
All of this disclosure is just one part of Psyonix' plan to change up Rocket League with their added Rocket Pass and new progression system that was added to the game this Summer.
What do you think of Psyonix releasing the rates of their loot boxes? Do you think all companies should reveal this information? Do you think that the pressure needs to keep being applied to the release of games with Loot Boxes?