Delaying microtransactions is now a thing that publishers do. In a tweet, Activision announced that the premium currency system for Call of Duty: WWII is postponed until November 21st.
These microtransactions are called "COD Points," and players can spend them on Supply Drops (AKA loot boxes). There was no reason announced for this change. Anyone who purchased the digital edition of WWII will receive 1,100 COD points when the system goes live. These will presumably be placed in the "Store" section in the main menu, which currently only holds the Season Pass.
This isn't the only issue developer Sledgehammer has faced with the newest Call of Duty title, either. It was recently revealed they were accidentally handing out double experience points to players since release, and there have been connectivity issues, disconnects, and more. The entire list can be found on Sledgehammer's website. Fortunately, this hasn't stopped the game's sales much, as Call of Duty: WWII has doubled the 10-day sales of its predecessor, Infinite Warfare. It launched earlier this month on Xbox One, PC, and PlayStation 4.
Call of Duty: WWII is the first CoD title set in the World War 2 era since 2008's Call of Duty: World at War. The WWII era set the series in motion back in 2003.
Quick Take
While microtransactions have been thrown into every game under the sun lately, it's nice to see Activision allow Sledgehammer to fix WWII's issues before implementing the system. WWII is a return to form for the Call of Duty series, and it would have been a shame for the game to receive the bad press Battlefront II is getting.What do you think of the microtransaction delay? Will it affect your playtime? Let us know in the comments below! Looking for more Call of Duty: WWII? Check out our Quick Thoughts on the Multiplayer Beta or our First Impressions of the game’s take on Zombies.