Amaterasu joins SMITE in new Patch 2.21

Published: January 12, 2016 5:08 PM /


SMITE Amaterasu

The day has finally come for SMITE to introduce a new pantheon in the game. As you will surely know by now, the Shinto pantheon will take its place in the battlefield of the gods. What better character than the goddess of the rising dawn to open the path to the Japanese mithology? Amaterasu, The Shining Light is now playable on SMITE with the introduction of patch 2.21.

Amaterasu is a warrior with a strong support vibe. She makes wide use of both offensive and support auras while also having a good damage output and crowd control abilities. Let's take a look at her skills:

  • Passive : Illuminating Strike
    • Amaterasu illuminates enemies she hits with Basic Attacks. After three hits on the same target the enemy gains an Aura, exposing their weaknesses and causing them to take more damage (10%) from all sources for 5 seconds. Any other enemies that come near the afflicted target are weakened as well.
      • Max Auras Possible: 3.
  • Divine Presence
    • Amaterasu harnesses the power of her jewel, healing herself every second for 4 seconds and providing a Buffing Aura to allies nearby. Her Auras are always active and every time this ability is activated the Aura alternates between Valor and Benevolence. Cost: 50/55/60/65/70. Cooldown: 9s.
      • Heal Per Tick: 20/30/40/50/60 (+5% of your Physical Power).
      • Valor Aura : 15/20/25/30/35 Bonus Magical and Physical Power.
      • Benevolence Aura : 5/10/15/20/25% Movement Speed.
  • Heavenly Reflection
    • Amaterasu charges her mirror for 5 seconds. While the mirror is charging she takes decreased damage. By activating the ability again or at the end of the 5 seconds she will fire her mirror straight ahead. The mirror will charge up from successfully attacking enemies or from taking damage, and can deal up to double the base damage when fully charged. Cost: 70/75/80/85/90. Cooldown: 14s.
      • Self Damage Mitigation: 3/6/9/12/15%.
      • Mirror Damage: 50/100/150/200/250 (+60% of your physical power).
      • Full Charge Damage: 50/100/150/200/250.
  • Glorious Charge
    • Amaterasu shines light off her sacred blade, Silencing all enemies in front of her. She then dashes forward dealing damage, piercing through minions or stopping at the first god hit. Cost: 70/75/80/85/90. Cooldown: 18s.
      • Silence Duration: 1s.
      • Dash Damage: 70/130/190/250/310 (+60% of your Physical Power)
  • Ultimate : Dazzling Offensive
    • Amaterasu focuses the power of the heavens into an impressive three strike combination attack. The second hit will do 20% more base damage and Slow enemies. The third hit will do 40% more base damage and Stun enemies. She must hit an enemy target with each hit to progress the combo. Cost: 100. Cooldown: 75s.
      • First Strike Damage: 75/125/175/225/275 (+50% of your Physical Power).
      • Slow Duration: 2s.
      • Stun Duration: 2s.

Of course it would not be a good patch if it did not bring some cosmetic skins with it. With patch 2.21, we have some interesting ones, including Harajuku Neith, a skin inspired by a community post that has seen Hi-Rez to collaborate with the original artist to bring it to the game given its success among the fans.

New God Skins:
  • Cerulean Sky Amaterasu
  • King of the Deep Poseidon
  • Shaolin Fury Mercury
  • Polaris Sol
  • Desert Omen Isis
  • Xing Tian Masteries
  • Harajuku Neith
New Voice Packs:
  • King of the Deep Poseidon
  • Harajuku Neith
  • Kaiju Sobek
The Kaiju Sobek skin has also been added to the game, but it will not be available until the 19th of January, possibly meaning that the Rising Dawn multi-week event will happen sometime around that date.

Patch 2.21 did not add any balancing changes, only few skin-related bug fixes and a handful of new achievements. There are, anyway, a couple of interesting additions. In the specific, the pop-up notifications in the client has been replaced by notification banners and the in-game T-Screen (the screen that allowed you to see the graphs of useful info like gold gain by team) has been temporarily removed. The stated reason is that the gold gain graph could be used as a guide to mark when the Gold Fury has been slain, giving to both teams an advantage that was not really meant to exist.

What you think of this SMITE patch? Are you excited to play Amaterasu? Let us know in the comments below.

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Luigi Savinelli profile picture
| Former Staff Writer

Gamer since I can remember and now writer for your enjoyment. Can't say more. Those games will not play themselves

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