Deep Rock Galactic: Survivor Classes Guide

Last Update: February 14, 2024 7:57 AM /

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Deep Rock Galactic: Survivor Classes Guide - Cover Image Scout Gunner Engineer and Driller Standing on Platforms

Our Deep Rock Galactic: Survivor Classes Guide will tell you what you need to know about Classes, Class Mods, and how to play them!

The Classes of Deep Rock Galactic: Survivor are just as varied as the Biomes of Hoxxes IV. They're thematically similar to the Classes of Deep Rock Galactic, but there are notable changes to suit the Auto Shooter genre. Read on to learn more!

Deep Rock Galactic: Survivor Classes Guide - Interrogator Driller on the Class Selection Screen
Each Class has a total of 3 variations, the latter two of which are called "Class Mods."

How Classes and Class Mods Work in Deep Rock Galactic: Survivor

There are a total of four Classes in Deep Rock Galactic: Survivor, just like in Deep Rock Galactic: Scout, Gunner, Engineer, and Driller. Each Class has its own unique Weapons and specialties.

Class Mods, in comparison, can modify existing Classes in interesting ways. These Class Mods can change the available Weapons or special abilities for each Class.


How to Unlock More Classes and Class Mods

You can unlock more Classes by increasing your Player Rank. Player Rank is increased as you play through the game.

Class Mods, in comparison, are unlocked by leveling up that specific Class. You can find the specific points where you'll unlock Class Mods in the "Classes" tab of the Milestones menu.

Deep Rock Galactic: Survivor Classes Guide - Driller Using Flamethrower and Flamethrower Turrets
Each Class has different strengths and weaknesses. The Driller, for example, excels in [FIRE] damage over time in the early levels.

Deep Rock Galactic: Survivor Classes and Class Mods

Here are all of the Classes and Class Mods in Deep Rock Galactic: Survivor as of the Early Access launch version of the game.


Deep Rock Galactic: Survivor Classes Guide - Scout Standing at the Bottom of the Dropship Ramp

Scout

The Scout focuses on fast movement and dodging. It's the first Class available when you begin playing the game.

Classic

  • Starting Weapon: Deepcore GK2
  • +10% Move Speed
  • +20 Max HP

The Classic is the first playable dwarf available.

Recon

  • Starting Weapon: Zhukov NUK17
  • Gives access to [LIGHT] weapons
  • +25% Dodge
  • When dodging enemy damage:
    • +35% Move Speed for 5 seconds
    • +35% Reload Speed for 5 seconds

The Recon strongly focuses on dodging. The Zhukov NUK17 and the Dodge bonus make the Recon excel at pushing through crowds and doing damage while avoiding enemy attacks.

Sharp Shooter

  • Starting Weapon: ?
  • ?

We have not yet unlocked the Sharp Shooter Class Mod.


Deep Rock Galactic: Survivor Classes Guide - Gunner Standing at the Bottom of the Dropship Ramp

Gunner

The Gunner excels in dealing raw damage and tanking enemy attacks.

Weapons Specialist

  • Starting Weapon: "Lead Storm" Powered Minigun
  • For every 100 projectiles fired, you shoot out 8 [high-powered] projectiles in all directions.
  • Gives access to [PROJECTILE] weapons

The Weapons Specialist is a balanced Class that has no one specific focus on the Gunner's Class Weapons.

Juggernaut

  • Starting Weapon: "Bulldog" Heavy Revolver
  • +10 Armor
  • +50 Max HP
  • -50% Weapon Range
  • When you take damage, you gain +10% Damage for 10 seconds. Stacks up to 5 times.

The Juggernaut is probably the best Class at tanking damage. You won't be so great at fending off enemies at range, but you won't have to.

Heavy Gunner

  • Starting Weapon: "Thunderhead" Heavy Autocannon
  • Gives access to [HEAVY] weapons
  • -10% Move Speed
  • +[HEAVY] 25% Weapon Range
  • +[HEAVY] 25% Reload Speed

The Heavy Gunner is essentially a beefed-up version of a Weapons Specialist. If you prefer to focus on raw damage with big guns, this is the Class to pick.


Deep Rock Galactic: Survivor Classes Guide - Engineer Standing at the Bottom of the Dropship Ramp

Engineer

The Engineer is an expert at placing turrets. Generally, you'll have a harder time damaging enemies directly since you rely on turrets so much. However, you can also use these turrets to lock down a chokepoint and hang back.

Maintenance Worker

  • Starting Weapon: LMG Gun Platform
  • Gives access to [CONSTRUCT] Weapons
  • +[CONSTRUCT] 10% Damage
  • +[CONSTRUCT] 10% Reload Speed

The Maintenance Worker is one of the more challenging Classes to play at the beginning. You lack any direct ability to damage enemies; instead, you must rely on placing LMG Gun Platforms.

Tinkerer

  • Starting Weapon: "Warthog" Auto 210
  • Weapons start at Weapon Level 3
  • +10% XP Gain

The Tinkerer is an exceptional Class for quickly leveling up Weapons.

Demolitionist

  • Starting Weapon: ?
  • ?

We have not yet unlocked the Demolitionist Class Mod.


Deep Rock Galactic: Survivor Classes Guide - Driller Standing at the Bottom of the Dropship Ramp

Driller

As you might expect, the Driller excels at Mining. This Class also has a strong focus on AOE damage.

Foreman

  • Starting Weapon: Subata 120
  • When Mining gain +2% Mining Speed for 2 seconds. Stacks up to 25 times.

The Foreman gets great bonuses to Mining. The Subata 120 fires directly behind the Driller, allowing you to keep moving forward through a tunnel while gradually doing damage to any alien bugs following behind you.

Interrogator

  • Starting Weapon: CRSPR Flamethrower
  • Gives access to [FIRE] [ACID] Weapons
  • -30% Damage
  • +100% Status Effect Damage

The Interrogator focuses on improving the damage over time from [FIRE] and [ACID] Weapons.

Strong Armed

  • Starting Weapon: ?
  • ?

We have not yet unlocked the Strong Armed Class Mod.


That's the end of our Deep Rock Galactic: Survivor Classes Guide. Check out our other guides below!

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