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Batman: Arkham Knight has consistently been plagued with technical issues from its release, even causing it to be pulled from shelves. A new patch was promised, and slowly drips and drabs of it were released to the community until the game was re-released last month … still with many and more issues, leading to Warner Bros. offering refunds for the game and trying to questionably mask the poor user reviews on Steam. All along the way, there has been the promise of fixing the technical issues of the game. Also included in that list of promises was the eventual support for SLI and Crossfire. Today, in a response on Arkham Knight‘s Steam forums, Warner Bros. has said there will be no support for SLI and Crossfire coming.

In the “interim” patch before the final one that led to Arkham Knight‘s release, Warner Bros. specifically mentioned that SLI and Crossfire support would be coming in future updates. However, that definitely now is not the case.

The post that details this information says that the past few months have been spent investigating how to get SLI and Crossfire support into Arkham Knight, but the results were not so great. They found that in the best case estimates the performance improvements were minor. Warner Bros. then decided that the small gain vs. the high risk of other issues cropping up for all players was not worth pursuing SLI and Crossfire.

It is worth highlighting the fact that this was not posted as an announcement from Warner Bros. but simply a response to someone asking a question—though from an official developer. That means no release on it, no special place for it in the News tab in its community hub, nor any other place you’d expect new information from a company about their game.


Quick Take

I think this will be a bit of a learning moment for Warner Bros. in that they should never promise something they aren’t 100% sure about. I doubt the potential backlash this could cause would be nearly as great if they had been more thoughtful in the way they presented their efforts for SLI and Crossfire support. Rather than wording it to be an eventuality, a sure thing, it would have been far better to have said they’re attempting to get support—or something similar.

In any case, many will be highly critical of its absence at all, promised or not.

Is SLI and Crossfire support something we should expect to see from an AAA game? Where else does Arkham Knight need some fixing? Share your thoughts in the comments below!

More About This Game

Andrew Otton

Editor in Chief

Editor in Chief at TechRaptor. Lover of some things, a not so much lover of other things.



  • John Howard

    SLI/Crossfire support should be a given these days. Multi-GPU rigs are on the rise, and it’s the only way to get decent framerates at 4k right now. No sense in advertising your game goes up to 4k if you can’t support the tech needed to get it there.

  • That is unless they don’t take the PC gaming market seriously, which I don’t think they do. Like you mentioned, multi-gpu setups are on the rise, as it’s easier to do now vs a few years ago. And here we go with another slap in the face from WB Games. If I wasn’t given this batman code, I’d be pissed.

    Either way, it’s a poor showing from WB and Rocksteady. They’ve both lost my respect and my dollars.

  • Serathis

    Every single news about Arkham Knight makes me want to buy the game less

  • bao brain

    Warner Bros effectively lost the entire PC market due to this game.

  • ParasiteX

    It should at the very least be standard for all AAA releases. With the exception of maybe MMOs. As those tend to have a lot of trouble getting Multi GPU working. Besides they are generally very capped by CPU, to benefit from multi GPU to begin with.

  • SevTheBear

    Not at 4K man myself (don’t have that kind of cash) so I can’t say if this is a big deal or not. But I’m not surprised by this at all. They didn’t patched Batman Arkham Origins 100% either. They were willing to release Arkham Knight broken and was well aware of it’s shitty performance on PC a YEAR before and yet did nothing because they thought they could get away with it (thanks steam). They are not gaining more money from the game on PC as of now. That show is over and most people have moved on.

    2015 is the year of broken promises and crappy ports to PC from the AAA club so fare (of course we did get a few good ones, so not at total bad year).

  • GrimFate

    Would be nice if this game made developers/publishers realise they need to pay more attention to PC… Maybe create for PC first with PC-level quality and UI, then downgrade to work consoles and adjust the UI. (I’m not an expert in PC/console ports, though, so many PC-to-console is significantly more difficult than console-to-PC.)

  • FlamingoJet

    Of course it’s a big deal. it is always a big deal.

  • Casey

    yeah well, I bought it. Take it from me, don’t buy it.

    Of course, I was smart enough to get my refund, but I did give them until they re-released it until refunding.

    Which is honestly, way more than they deserved.

  • PossiblyCthulhu

    I was willing to see what proper Crossfire support would bring to the table, but I guess I’ll definitely be getting a refund now….. that’ll pay for the Fallout 4 Season Pass.

  • It keeps going downhill.