A new Senua's Saga: Hellblade 2 dev diary has shown off the game's facial capture system, and it looks absolutely stunning.
Ninja Theory is working with facial rigging studio 3Lateral for Senua's Saga, and in the new dev diary, business development lead Uros Sikimic details just how the facial capture is orchestrated.
According to Sikimic, when the team was scanning Senua's actress Melina Juergens for Senua's Sacrifice, around a gigabyte of data was captured to build her digital doppelganger.
By contrast, in Senua's Saga, the team is capturing "terabytes of data for every minute" of the scanning process, which should go some way towards showing just how detailed the facial animation will be.
Realism is a major focus for Senua's Saga: Hellblade 2, and it's for that reason that costumes and makeup in the game are being physically created this time.
Ninja Theory says this is being done to achieve a level of realism and detail "that simply wouldn't be possible using purely digital techniques".
We see Juergens having Senua's makeup applied, as well as wearing a costume that looks like one Senua will wear in the game.
Juergens says that she never got to wear Senua's clothes in real life for Senua's Sacrifice, but this time, she's "getting way more attached" to Senua thanks to the physical costumes and makeup she's wearing.
Senua's Saga: Hellblade 2 is the upcoming sequel to 2017 action-adventure title Hellblade: Senua's Sacrifice.
An Xbox Series X|S (and PC) exclusive, the game will reportedly use the full power of Microsoft's current-gen console, something that appears to be reinforced by this new dev diary.
We don't have a release date for the game yet, but a spooky new trailer was revealed at the Xbox Games Showcase earlier this year, reintroducing us to both the external and internal worlds of Senua.
Stay tuned for more info on Senua's Saga: Hellblade 2.