Rainbow 6 Siege fans may be getting a lot of new content in the Operation Chimera update, including two new Operators and a zombie mode, but nothing shows Ubisoft's dedication to the game more than releasing a plethora of bug fixes and Quality of Life improvements alongside their most ambitious update yet.
Of the many, many things that are getting adjusted in Operation Chimera, the most notable may be the removal of Bartlett University from the Casual Playlist (Ranked is unchanged), which is to be replaced by Yacht. Some Operators will also be getting a few nerfs or buffs, the hardest hitting of which will affect Ela- her Scorpion SMG will do 23 damage per shot (down from 28) and it will have greater recoil. In addition, she will have her impact grenades replaced by a deployable shield so that she can't create escape/attack routes all by herself unless she uses her shotgun. Meanwhile, Kapkan will be given impact grenades to replace his barbed wire so that he doesn't have to spend most of the setup phase running around trying to empty his pockets. Interestingly enough, Blitz will finally live up to his name by being a two speed/two armor Operator. While it may not be enough to make shield Operators the most popular choice ever in Rainbow 6 Siege, it will give him far better synergy with rush tactics.
A slightly less obvious, but no less impactful change revolves around how Rainbow 6 Siege handles firearm reloading. As is the case in many games, when you reload in Siege, there comes a point in the animation where your gun is actually registered as being fully reloaded, and variations between the timing of the two can lead to things like "reload canceling" or conversely, not completing the reload because you interrupted the animation before the gun was considered fully loaded. To resolve such issues, every weapon in Siege is having their reload behavior overhauled so that they behave more rationally with their animation. Generally speaking, this should result in marginally faster weapon reload speeds.
One such example of the reload overhaul is when you feel a desire to shoot when in the middle of a "tactical reload", which is essentially when you reload your weapon while there is still at least one bullet in the chamber. Previously, you would've had to sprint to cancel the reload and then fire whatever bullets remained in your magazine, potentially getting you killed, but now, you can simply aim down your sights. In addition, reload "checkpoints" have been added to full reloads so that if you interrupt the animation after completing a key portion of the process, you will no longer have to repeat said process. For example, if you threw away an empty magazine on your primary weapon and had to switch to your pistol, when you switch back to your primary weapon (assuming that you aren't shot to death), you won't have to remove the empty magazine and throw it away again.
Reload behavior changes aren't the only thing that's coming in Rainbow 6 Siege's newest update, as quite a number of under the hood bug fixes are releasing alongside all the other shiny improvements. While some of the bug fixes resolve fairly minor issues (Ela, Lesion, and Vigil's laser sights are mounted on the wrong side of their weapons in the preview screen), there are some actual, potentially game breaking bugs that have been addressed in Operation Chimera, chief of which may be that you can no longer walk on a deployable shield. Instead, the shield will collapse, and the person who depolyed it will have it refunded to them. In addition, melee and downed character hit registration should be improved- long story short, what you saw on screen occasionally didn't match what the game saw, so Chimera should fix the desync problems associated with such things.
The full list of (slightly more minor) bug fixes can be found below:
GAMEPLAY
- Fixed - The gadget crosshair will persist after switching to drone toss.
- Fixed - It is possible to hear Mute's jammer even when standing very far away from it.
- Fixed - The barbwires' slow down effect is still ongoing even after the player is no longer into the barbwire's effective range, or when the barbwire is destroyed.
- Fixed - Resetting animation when switching views between one player standing up and one crouch.
- Fixed - Rubberbanding can happen after detaching from rappelling.
- Fixed - After scanning enemies, the distance to them might not be shown.
- Fixed - A player will not take damage when spamming crouch.
- Fixed - When the drone owner dies while controlling his drone, others can’t rotate the camera view of the dead player’s drone.
- Fixed - Following certain steps, it's possible to have some gadgets out in a stance you normally can't.
- Fixed - When the player interrupts the reload animation of the LFP586 revolver by switching weapons, then switches back to LFP586 and reloads again, there will be no new rounds loaded.
- Fixed - Operator's body rotation is not replicated correctly when vaulting.
- Fixed - Moving once you hit the ground after entering a window in rappel will lock the character’s movement for a couple of seconds.
- Fixed - Operators can teleport if they remove a breaching charge while ending the rappel animation.
- Fixed - The "American Anarchy" headgear's hairstyle slightly extends the hitbox upwards.
- Fixed - When friendly fire is off, drones don't get destroyed by going out of bounds.
- Fixed - Players randomly die by falling during Multiplayer sessions.
OPERATORS
BANDIT
- Fixed - The shock battery disappears when the barbwire it is placed on is destroyed.
BLITZ
- Fixed - Blitz's first person animation is faster than third person animation when equipping his shield from the back.
DOC
- Fixed - Stim Pistol's reticule turns blue when aiming at an attacker.
- Fixed - Doc is able to sprint and use his stim pistol without slowing down.
ECHO
- Fixed - Yokai drone can be placed in a door/window frame in a way that a barricade placed over, allows it to see and fire on both sides.
- Fixed - HUD will display "Kill assist" when a teammate kills a stunned player but will not count on the scoreboard.
ELA
- Fixed - The Grzmot mine can be deployed between wall panels causing the tip of the gadget to clip through the wall.
- Fixed - The laser under barrel is applied to the other side of the weapon in preview.
FUZE
- Fixed - The character can freeze while deploying the gadget from rappelling position.
HIBANA
- Fixed - Pellets stick incorrectly in the corner of some trapdoors.
- Fixed - When shooting at least two times before detonating, X-Kairos do not produce any sound in third person.
IQ
- Fixed - Deploying IQ's gadget and entering Observation Mode at the same time causes the gadget to become opaque.
JÄGER
- Fixed - Jäger’s gadget floats in the air when placed in certain locations.
- Fixed - Jäger’s gadget clips through the wall when placed in certain locations.
LESION
- Fixed - The laser under barrel is applied to the other side of the weapon in preview.
MONTAGNE
- Fixed - Following certain steps, it is possible to have Montagne’s shield up while rappelling.
TACHANKA
- Fixed - Tachanka's LMG shields are inconsistent, players can get shot through them in some instances.
VIGIL
- Fixed - Vigil's ERC-7 is deactivated when climbing or descending ladders.
- Fixed - The laser under barrel is applied to the other side of the weapon in preview.
YING
- Fixed - The character can freeze while deploying the gadget from rappelling position.
GAME MODES
MULTIPLAYER
- Fixed - The play ranked button can be selected for a second after a user below clearance level 20 joins the squad.
- Fixed - In some instances, squads of two can split when matchmaking, forcing both players to play against each other.
- Fixed - A squad is able to join a Ranked match even if there is one squad member below level 20.
- Fixed - Sometimes a squad of 2+ can be split when trying to join a casual or ranked match.
CUSTOM GAME
- Fixed - Users are able to create Player Hosted Custom Online Games.
LEVEL DESIGN
ALL MAPS
- Fixed - When entering from rappel while breaching a window, the character animation will remain stuck looking up.
- Fixed - Operators fall through the map when spawning.
- Fixed - Rappelling while falling will make the character fall out of the map.
- Fixed - Long rifle weapons can clip through walls.
- Fixed - Players are able to land on window sills to spawn kill.
BANK
- Fixed - A small gap in 1F Staff room reveals a spot in EXT Terrace.
- Fixed - Attackers can place a drone inside the ceiling in B Server Room allowing them to see all of the basement area.
- Fixed - Valkyrie can place a Black Eye inside the ceiling of B sever room.
BARTLETT UNIVERSITY
- Fixed - Defenders are able to spawn kill attackers from 2F Classroom.
- Fixed - Ela’s concussion mines are very difficult to pick up when place in the boat model.
CHALET
- Fixed - Great room can be seen through a gap in the floor on 2F bedrooms hallway.
- Fixed - There is a gap at the doorway located at 2F Office area allowing to see the EXT Backyard Patio and 1F Great Room area.
- Fixed - Players can place drones inside the walls of Chalet from 2F office balcony.
- Fixed - The red wall does not cover the full Kitchen window, which allows Echo to throw his drone outside during Preparation Phase.
- Fixed - Players can push teammates out or into geometry with the use of reinforcements in Kitchen.
CLUBHOUSE
- Fixed - Jäger gets stuck in 2F Logistic Office's bookcase after placing the ADS on the second shelf.
- Fixed - The player is stuck under the table at 1F Bar when trying to get out from under it.
COASTLINE
- Fixed - Jäger can clip through a wall after placing his ADS in a specific spot of the 2F Penthouse area.
- Fixed - Players can get onto the purple tarps in EXT Pool by walking along the pool's glass border.
- Fixed - When shot from the rooftop, Hibana pellets will not stick to the destructible wall from 1F Blue Bar area.
CONSULATE
- Fixed - It’s possible to melee through reinforced walls when doing a rappel enter in 2F Exit Stairs.
- Fixed - Defenders can spawn kill attackers near Riot Barricade from 2F Administration Office.
- Fixed - One Way Mirror can be deployed on the opposite side of the reinforcement in 2F Break Room.
FAVELA
- Fixed - Attackers are killed if they enter rappel on the wall near to the EXT Courtyard metal platform while sliding off the platform.
HEREFORD BASE
- Fixed - In Terrorist Hunt, a player can spawn inside another when choosing EXT Shooting Range as spawn location.
- Fixed - Defenders can have a one-way view outside from 2F laundry room.
- Fixed - Valkyrie's camera becomes invisible if thrown on an iron frame between B Corridor and B Armory.
- Fixed - Textures between reinforceable and indestructible walls allow bullets to pass through.
HOUSE
- Fixed - Attackers near EXT Construction Site can be spawn killed by defenders from the window at 2F Upper Hallway.
- Fixed - The Defuser can be planted between pillows and cannot be detected by defenders.
KAFE
- Fixed - Inconsistent deployment of Active Defence System on walls with a lower wood panel.
KANAL
- Fixed - A small gap in indestructible window allows players to see outside.
OREGON
- Fixed - Some collisions with barbed wires and Grzmot mines are inconsistent.
- Fixed - There is a space between the window frame and the wall at EXT Junkyard that allows the player to see inside the building.
- Fixed - It is possible to shoot through textures from 1F Meeting Hall inside the B Supply Closet.
PLANE
- Fixed - Drone can be placed inside walls of Plane from 3F cockpit stairs.
- Fixed - Destroying South side of 2F Meeting room ceiling reveals a gap that exposes attackers coming in from EXT Caterer.
- Fixed - Drone can be placed inside the plane ceilings from EXT Caterer.
SKYSCRAPER
- Fixed - Players can vault on the wooden beam on 2F Work Office using a deployable shield.
- Fixed - It’s possible to shoot from 1F Bathroom to 1F bedroom through the indestructible cabinet.
- Fixed - Operators are able to clip through the stairs when prone and moving.
- Fixed - The wood blinds in the windows block bullets completely until broken.
- Fixed - Skyscraper map name is not in capital letters as the rest of the maps list in PVP & PVE map preferences.
THEME PARK
- Fixed - Players can clip through the unbreakable wall between 2F Office and 2F Rail Corridor.
- Fixed - A Black mirror cannot be placed next to another one when a reinforcement is placed on wall of 2F Daycare.
- Fixed - Kapkan's EDD is sometimes destroyed when breaking a barricade.
TOWER
- Fixed - There is a gap in the wall that allows the player to see through it with a drone at 2F Exhibit Hallway.
- Fixed - The glass in 1F West Balcony facing the west side is indestructible.
- Fixed - It is possible to walk in the air in some areas of the map.
- Fixed - The lights on the side of the tower can block the attacker's rappel trajectory.
- Fixed - Users may experience FPS drops when shooting a specific screen at 1F West Observatory.
YACHT
- Fixed - Characters can clip through the stairs when prone and moving.
USER EXPERIENCE
- Fixed - Spawn Locations are missing in the waiting screen of the Preparation Phase when Attacker Unique Spawn match setting is activated.
- Fixed - Killer's pawn orientation is sideways during the death cam zoom in.
- Fixed - "This weapon skin is available for" section can only display up to 4 operator icons when unlocking weapon-specific weapon skins in an Alpha Pack.
- Fixed - Placing gadgets such as breach charges on exterior small barricades will show no prompt for removing the gadget.
- Fixed - The Dialog Volume affects environmental sounds, especially footsteps.
- Fixed - The exterior part of the tactical map is missing in the spawn selection menu.
- Fixed - There's no visual indicator for muted players.
- Fixed - Sometimes hovering over a bundle in the shop will not show its description.
- Fixed - There is no username voice chat display when a squad member speaks in the menu.
- Fixed - Players are not notified to collect reward from a completed Ubisoft Club Challenge.
- Fixed - Voice chat cuts off in MVP screen.
- Fixed - No scoreboard is displayed at the end of the game.
- Fixed - After collecting rewards from a Ubisoft Club challenge, in-game challenge tab won't update.
- Fixed - Renown-counting sound is still playing in transition if the player quits the match.
- Fixed - When a player loses connection, the message displayed is "spectator, GAMESERVER, has left the game".
- Fixed - Player will remain with the shield while spectating in drone.
- Fixed - Caster and Spectator have a team chat.
- Fixed - The concussion effects of mines and Echo’s drone are shown on the caster camera.