When Quantum Break first released onto Windows 10, it seemed like the start of a new trend for Microsoft's games. It was released in the UWP format and exclusive to Microsoft's proprietary app store.
With Microsoft's Play Anywhere announcement at E3 this year, it just seemed logical that this was the way forward for Xbox games on PC. All of this changed this morning when Quantum Break showed up on the Steam store.
Microsoft followed up with news on their official blog, stating that the game would be officially released on Steam and to retail on September 14th. The Timeless Collector's Edition of the game is being distributed by Nordic Games, and it features a book and Blu-ray detailing the making of the game. The box also contains a soundtrack CD, posters, and the game on five discs along with a Steam code for digital installation.
Whether you want to buy the game digitally or physically, it will cost you $40.
Remedy quickly took to Twitter, assuring fans that this version of Quantum Break will be playable on Windows 7 and above, making it available to a wider audience for the first time. For those who don't want to wait, Quantum Break is currently available on the Windows Store and Xbox One for a similar $40 price tag.
I had honestly given up hope that Microsoft would continue their sporadic support of the Steam marketplace, and I even assumed that Remedy would self-publish the PC version of this game much like they did with Alan Wake. However, this is Microsoft doing it big on Valve's platform, and my hope is that they continue this trend and offer gamers the best possible versions of their games on both PC and consoles. If this chain of events FINALLY leads to Halo hitting the Steam store, it will be a day of much rejoicing for sure.
What are your thoughts on Microsoft's continued interest in publishing games on Steam? Do you want to see other Xbox One exclusives make the journey over? What do you think this means for the future of UWP? Sound off in the comments below!