Phantom Doctrine (Our Review) was released in August last year for PC, PlayStation 4, and Xbox One. As we reported in March, CreativeForge Games was having some managerial troubles as the original development team behind Phantom Doctrine departed the studio, but the Nintendo Switch had been in development for a while by another team. Now CreativeForge Games and Good Shepherd Entertainment have announced that the Switch version will premiere in June, though there are some regional differences for the United States and the European Union countries. Players based in the United States will be able to pre-order the game from May 30 onward, and the game will premiere on June 6. And players based in Europe will be able to pre-order from June 6 onward, with the game releasing on June 13.
This isn't a game for everyone. It's a rather complicated turn-based tactical RPG with a heavy focus on systems and infiltration more than combat. Phantom Doctrine is not an XCOM clone, though the combat and the graphics may be somewhat similar. If you go into it expecting a facsimile version of XCOM's tactical combat, you will be sorely disappointed. But if you go into it and try to understand its systems and its infiltration tactics, you'll enjoy it immensely. It has a lot of replay value, with a long and intricate main campaign full of twists and turns, and a plot that only seems to make perfect sense by the ending.
We don't have any details on how the game compares in contrast with the PC or console versions, and whether it makes use of the Nintendo Switch's exclusive features, but it should be equally engaging and interesting for players willing to play the long game rather than the short-term thrills of a full-on combat run.
Do you plan on picking up Phantom Doctrine for the Nintendo Switch? Did you try the PC or console versions? Let us know in the comments below!