Dragon Ball FighterZ Rollback Netcode Update, PS5 and Xbox Series X|S Versions Arrive Tomorrow

The long-awaited rollback netcode update for Dragon Ball FighterZ has a release date, as do the PS5 and Xbox Series X|S versions of the game.


Published: February 28, 2024 9:56 AM /

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Gotenks looking smug in Dragon Ball FighterZ

Bandai Namco has announced a release date for the long-awaited Dragon Ball FighterZ rollback netcode update, and it's landing on the same day the game comes to current-gen consoles.

You'll be able to play the lightning-fast fighter with rollback netcode starting from midnight tonight (or perhaps that should be tomorrow) according to your local time. That's also when Dragon Ball FighterZ lands on PS5 and Xbox Series X|S.

Rollback netcode was first beta-tested for Dragon Ball FighterZ back in March last year, with an open beta taking place in winter. Bandai Namco also teased that rollback would be coming to the game "very soon" in January.

Android 16 and Android 21 in Dragon Ball FighterZ
There's no need to look so mad, guys. Rollback netcode is coming.

The rollback netcode update appears only to apply to PC and current-gen platforms, unfortunately, at least if a post on the official Dragon Ball video game X (formerly Twitter) account is anything to go by.

That post states that rollback netcode is available on PS5, Xbox Series X|S, Steam, and the Microsoft Store version of the game. Sorry, PS4 and Xbox One owners; it seems like you might be out of luck.

Of course, there's a chance that rollback netcode is also coming to last-gen platforms, but it looks like that isn't happening tomorrow, at any rate.

You will, however, be able to upgrade from the PS4 or Xbox One versions to the current-gen versions at no additional cost, assuming that you own one of the last-gen versions.

Tien charging an attack in Dragon Ball FighterZ
Rollback netcode seems to only be available for the current-gen versions of Dragon Ball FighterZ.

If you're wondering what rollback netcode is, in short, it's a method of improving online play in fighting games.

In very simple terms, rollback netcode makes predictions regarding what inputs players will use, and these predictions can get pretty granular in terms of frame numbers, allowing for fewer mistakes.

It's not always perfect, of course, but it is used in games like Street Fighter 6Tekken 8, and Guilty Gear -Strive-, so it's clearly the system of choice for those who are serious about their fighting games.

Dragon Ball FighterZ's rollback netcode update (on PC, at least), PS5 version, and Xbox Series X|S version arrive at midnight local time. Stay tuned for more.

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