Ryu training in Street Fighter 6

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Street Fighter 6 Rollback Netcode Will Be Better, Open Worlds Detailed

June 13, 2022

By: Joseph Allen

 
 

Capcom has confirmed that Street Fighter 6 rollback netcode won't be based on the same infrastructure as the code in Street Fighter 5. The studio has also revealed some more information about how the upcoming fighter's open-world and rather intriguing World Tour mode will work.

What do we know about Street Fighter 6 rollback netcode?

Rollback netcode is a hugely important element for an online fighting game. Big contenders like BlazBlue: Cross Tag Battle and Guilty Gear Strive use it for online matchmaking, and the fact that Super Smash Bros doesn't have it rankles with the community so much that a mod is currently being developed to add it in. If you're a Street Fighter fan, then, it should come as a relief that Street Fighter 6 rollback netcode is a thing and that it won't be built on the same system as Street Fighter 5, apparently.

 

Luke battling Jamie in Street Fighter 6
Online players will be happy to know that Street Fighter 6 rollback netcode won't be the same as that in Street Fighter 5.

According to Destructoid (themselves citing a now-removed IGN interview with Capcom), Street Fighter 6 director Takayuki Nakayama says that Street Fighter 6's rollback netcode is "not going to be the same" as the code featured in Street Fighter 5. Nakayama says the team is building SF6's netcode "from scratch" and that a lot of effort is going into making sure it works. Given that Capcom had to hastily address online connectivity issues at Street Fighter 5's launch, that should assuage worries that Street Fighter 6 will have similar problems when it's released. 

What do we know about the Street Fighter 6 World Tour mode?

That's not all the Street Fighter 6 info Capcom has given out recently, though. After the game's World Tour mode was teased during the Sony State of Play presentation earlier this month, Capcom's Shuhei Matsumoto gave IGN Japan more information about the mode (we're using VGC's translation here, so shout-out to them). In that interview, Matsumoto is asked about Metro City, the hub shown off at the Sony presentation. He describes it as the "first stage" of the world tour, indicating that there will be more open-world stages as the game progresses. Later, he says that since the mode is called "World" Tour, it will allow you to "travel the world and experience how it feels to be strong". Looks like we're going to get to explore more of Street Fighter 6's world in this single-player mode.

 
 
The Metro City area in Street Fighter 6, a bustling hub
Capcom has confirmed there will be more open-world areas in Street Fighter 6's World Tour mode beyond Metro City.

We'll find out what's in store for us when Street Fighter 6 launches sometime next year. We don't have a more concrete release date for the game, unfortunately; Capcom says the game is going to "be a bit more on the quiet side" for a while as the developers work on it, so it could be some time before we hear from it again. Hopefully, the next time Street Fighter 6 appears, we'll learn a little more about its roster and some of the World Tour hubs. As ever, we'll bring you more as soon as we get it.