Coverage Club is the series where we shift our critical eye towards smaller games that deserve some attention. Each week, staff select two titles and provide honest first impressions in the style of our full reviews based on a few hours of gameplay. Games can range from brand new titles hitting Early Access to older hidden gems that never got their due. No matter your preferences, you’re sure to find something off the beaten path here.

The following is in chronological order with the newest entry listed first.

Reliving History Throw Attentat 1942 (Attentat 1942)

By Robert Grosso

coverage club attentat 1942

It is rare that a video game also serves as a historical teaching tool, rarer still will folks be keen on accepting it. Games often gain an insular reputation as being entertainment devoid of real-world politics and historical accuracy. This is a misguided sentiment, especially considering how many games use politics and historical references to inform their themes. Read more here…

Trekking to Tiny-Tasy Town (Tiny-Tasy Town)

By Robert N. Adams

coverage club trekking tiny tasy town

Tiny-Tasy Town fondly awakened my memories of Dark Cloud, the first game I ever received for the PlayStation 2. In both titles, you tackle the problem of rebuilding a village from scratch. There’s a certain appeal to creating your own little fief and Tiny-Tasy Town certainly delivered, but it has a long way to go. Read more here…

A Tough Pup to Crack (The Unlikely Legend of Rusty Pup)

By Trevor Whalen

coverage club pup to crack

As soon as I started up The Unlikely Legend of Rusty Pup, my first thoughts were “Hey, it’s Conker!” One of the designers, Chris Seavor, is a Rare alum who led the development of Conker’s Bad Fur Day and voiced Conker himself. As someone who loved BFD, it was pleasing to hear the familiar voice narrating Rusty Pup. The bizarre darkness of that Rare classic lingers throughout Pup, as well. I feel sorry for poor little Rusty like I did Conker: he’s a cute little guy in a strange and scary world, making his meager way towards a mostly unknown goal. The menu also flashes back to past Rare titles, with three save files and options hidden under title letters that you can move. Read more here…

The Case of the Curious Headset (Professor Layton and the Curious Village and The Perfect Sniper)

By Courtney Ehrenhofler and Samuel Guglielmo

coverage club case curious headset

Happy holidays! We hope your Black Friday was merry and the turkey tasted good. Our staff is in a coma of our own, but it’s not because of any poultry. As we march towards the season of giving, let’s unwrap our weekly pair of gaming impressions with Professor Layton and the Curious Village and The Perfect Sniper. Read more here…

Introducing A Month of Coverage Club

month coverage club

We dedicated the month of November 2018 to Coverage Club, publishing a more in-depth version every day for the whole month. In the following link, you’ll find a link to all 30 those awesome Coverage Club previews.

World Traveler (One Eyed Kutkh and Dragon Rage)

By Alex Santa Maria and Samuel Guglielmo

coverage club world traveler

I’ll be the first to admit I don’t know much about the indigenous people of the north. Tribes like the Inuit, Yupik, and Algonquin only seem to rarely show up in video games, and I haven’t been seeking out material on them. I enjoyed Never Alone as a documentary and for what it taught me, even though I thought it failed as a game. Since it claims to be based on the folklore of those tribes, I wanted to give One Eyed Kutkh a shot as well. I was hoping I would learn more and have fun while doing it. These hopes ended up crushed. Read more here…

Kicking and Screaming (Elderborn and Dinocide)

By Robert N. Adams and Alex Santa Maria

coverage club kicking and screaming

Adventure Island was a cute little platformer series by Hudson Soft back in the heydey of the NES. I loved the games, especially Super Adventure Island on the SNES. When I saw Dinocide, I couldn’t help but take a look at something that sought to emulate these classics. Read more here…

Commanding the Skies (Airships: Conquer the Skies and Escort Commander)

By Richard Costa and Robert N. Adams

coverage club commanding the skies

Some games are at their best as self-contained, handcrafted experiences. You beat them and move on to other games, though you might replay them at some point. And then there are games like Minecraft or Factorio that could go on forever, with a great focus on player agency and freedom. Airships: Conquer the Skies was released out of Early Access in August, and it seems to aim for those heights. Read more here…

Day and Night (Gleaner Heights and Late Shift)

By Robert N. Adams and Kyle Johnson

coverage club day and night

I’m a bit fan of farming RPGs. The boom of new titles coming out since the success of Stardew Valley is something I’ve rather been enjoying. I played the heck out of Harvest Moon when I was a kid and I would have loved to check out all of these different takes on the same formula. Gleaner Heights aims to mix farming RPG elements with a Twin Peaks-style story for a game with a stronger narrative focus than this genre typically has. Read more here…

Quarter Muncher (Namco Museum and Subway Dogs)

By Alex Santa Maria and Kyle Johnson

coverage club quarter muncher

From the makers of splatformer They Bleed Pixels comes a game about dogs in Russia riding subways and stealing food.

Russian Subway Dogs, if you will. An arcade dog-barking simulator, you play as one of any number of dogs (and a few cats) attempting to survive the subways in the USSR. Gritty animalist take on Papers, Please this is not, here you’re out to cause havoc and steal lunch. The action is frenetic, fast-paced, and downright fun, making Russian Subway Dogs well worth your time. Read more here…

King No Thing (WeakWood Throne and No Thing)

By Robert N. Adams and Samuel Guglielmo

coverage club king no thing

Just want one thing
Just to play the king
But the castle crumbled
And you’ve left with just a name
Where’s your crown, King No Thing? Read more here…

Infinity Stores (Doctor Who Infinity and The Merchant Life)

By Courtney Ehrenhofler and Robert N. Adams

coverage club infinity stores

This week, Coverage Club proves that we’re not above petty wordplay by combining two otherwise unrelated games via a Marvel movie reference. You’ve got a narrative-driven puzzle game and a systems-driven mercantile simulator. If these are in your wheelhouse, read on! Even if it’s not, you enjoy these impressions, and I’ll get back to playing Spider-Man. Read more here...

Dine and Dash (Diner Bros. and Door to Door)

By Robert N. Adams and Samuel Guglielmo

coverage club dine and dash

I can’t cook for the life of me, but I sure do enjoy cooking in games. Whether it’s a mini-game or a fully-fledged title like Cook, Serve, Delicious!, I just have a boatload of fun putting together delicious food. That made me quite interested in checking out Diner Bros. Read more here…

Hyperactive Offense (Hypergun and Gearguns Tank Offensive)

By Alex Santa Maria and Samuel Guglielmo

coverage club hyperactive offense

The original Coverage Club duo are going to battle! Whether you’re marching through the procedural dungeons of Hypergun or shipping off to the Gearguns Tank Offensive, just know that we’re with you and there are more video games ahead. Read more here…

Flavors of Fantasy (Fhtagn! – Tales of the Creeping Madness and Ara Fell)

By Trevor Whalen and Samuel Guglielmo

coverage club flavors of fantasy

Design Imps’ Fhtagn! – Tales of the Creeping Madness is an amusing text-driven choose-your-own-adventure game with a snazzy style and dark humor. It’s clearly based on Lovecraft’s Cthulhu mythos, and anyone into that theming and slightly twisted humor will get a kick out of Fhtagn! Read more here…

Blasting Off (Galactic Crew and Hollow)

By Robert N. Adams and Samuel Guglielmo

coverage club blasting off

Galactic Crew is a game with echoes of FTL. This inaugural title by Benjamin Rommel Games is currently in Early Access and I was intrigued by the idea of managing a starship crew and customizing my ship to a degree. It promised customizable ships, a randomly-generated galaxy, and a healthy challenge. I was keen on seeing if it delivered. Read more here…

Defense Mode (Bad North and Minako)

By Samuel Guglielmo and Robert N. Adams

defense mode coverage club

I know it’s not good form to say that I went to an indie party specifically to play a game. When I looked over The Mix’s games, however, Bad North stood out to me. I was already aware of, and excited for, the game. So knowing it was there caused me to beeline for it. I’m really happy I managed to get some hands-on time with the title, as I think there’s something rather cool in the works. Read more here…

Tracking the Tanks (Tank 51 and A Duel Hand Disaster: Trackher)

By Robert N. Adams and Samuel Guglielmo

tracking the tanks coverage club

Tank 51 is a very straightforward game. Gigantic alien robots have invaded the planet. You have a tank. Your job is to blow up the aliens with your tank. I miss the days when games were this straightforward, and it was refreshing to go back to a simpler time, if only for a moment. Read more here…

Open Door Policy (The Inner Friend and Spritlands)

By Robert Grosso and Samuel Guglielmo

coverage club open door policy

I feel the need to set up the scene of The Mix before I start talking about The Inner Friend. The party took place at the top of a well-lit hotel. Over thirty indie games played on rows of TVs. Mega Ran was there performing his songs for people. There was a pool and a hot tub. The alcohol was flowing and there was so much food. A guy dressed as a wizard never broke character once. Basically, it was a joyful and packed event that very clearly had no monsters in it. Read more here…

May Flowers (Märchen Forest: Mylne and the Forest Gift and Galactic Delivery)

By Robert N. Adams and Robert Grosso

may flowers coverage club

Typically, the summer months constitute a “down” time for games. You may have forgotten this last year since 2017 was a gold mine for amazing titles, but most years slow down in the months between E3 and the holiday rush. However, we here at Coverage Club know that there are always games to play. Just under the big new releases and the indie darlings, there are piles and piles of overlooked indie games just waiting for their day in the spotlight. We went back just a few months and found two interesting releases that you’ve probably never heard of. Read more here…

Hip to Be Square (Just Shapes & Beats and Lumines Remastered)

By Alex Santa Maria and Samuel Guglielmo

coverage club hip to be square

I used to be underground. I used to fool around. Then I played some bad games and had to settle down. Now I’m playing it real straight, and I even changed my tag. You might think I’m crazy, but I don’t even care. ‘Cause I can tell with what we’re covering.

It’s hip to be square. Read more here…

Mixing It Up (Spaera and Darq)

By Alex Santa Maria and Samuel Guglielmo

coverage club mixing it up

E3 is an all-consuming beast, and Coverage Club is no exception. It takes time, energy, and health in exchange for early looks at video games and opportunities to make a fool of yourself. That’s why the annual E3 Media Indie Exchange is such a fun time. Read more here…

Into the Mix (The King’s Bird, Hamsterdam, and Treachery in Beatdown City)

By Alex Santa Maria and Samuel Guglielmo

coverage club into the mix

E3 is an all-consuming beast, and Coverage Club is no exception. While covering the show of shows, we were unable to produce our weekly installment, but we’re not backing down. In fact, we’re doubling down with two weeks of extended coverage highlighting some of the hidden gems showcased at the annual E3 Media Indie Exchange. Read more here…

Cute Before The Storm (Fatal Twelve and Chuchel)

By Kyle Johnson and Robert N. Adams

coverage club cute before the storm

What better way to make the time go by than with some cuteness? With Chuchel and Fatal Twelve, we have two distinct brands of kawaii for gamers to fawn over. Whether you’re into weird animal noises or anime eyes, you’re covered for the last day before the big show. Let’s get crackin’! Read more here…

Stars and Skies (Skyforce Reloaded and Star Drift)

By Sam Guglielmo and Robert N. Adams

coverage club stars and skies

This is your pilot speaking. Please secure all your valuables and keep your tray tables to an upright position. As we close in on the stratosphere, please look outside your windows. You should be able to see the Sky Force Reloaded taking down the bad guys. This shoot ’em up, developed by Infinite Dreams, features unlockable ship upgrades and a range of difficulties. Read more here…

Flipping in Houses, Flopping in Space (House Flipper and Deep Sixed)

By Sam Guglielmo and Robert N. Adams

coverage club flipping in houses

his week we sell some houses in House Flipper, then we sell our sense of calm in Deep Sixed. Read more here…

Fox and Fancy Free (Fox n Forests and Nonogram)

By Trevor Whalen and Kyle Johnson

coverage club fox and fancy free

We’ve got 16-bit platformer Fox n Forests alongside minimalist puzzler Nonogram. So sit back, chill out, and take in some coverage. Read more here…

Paint and Poxes (Trailblazers and Containment)

By Alex Santa Maria and Trevor Whalen

coverage club paint and poxes

We hit the painted tracks of Trailblazers and solve for X with Containment. Read more here…

All Work and All Play (Staxel and Swim Out)

By Robert N. Adams and Alex Santa Maria

coverage club all work and all play

We’re working hard on the farm in Staxel and then relaxing by the pool with Swim Out. Read more here…

Circles and Squares (The Little Ball That Could and Fake Colours)

By Trevor Whalen and Robert N. Adams

coverage club circles and squares

We discover if the little ball really can in The Little Ball That Could. Following that, we expose colors for the fakes that they are in Fake Colours. Read more here…

All’s Fair in Love and War (Kamiko and Roguemance)

By Sam Guglielmo and Robert Grosso

coverage club love and war

We cleanse shrines with top-down action game Kamiko. Following that, we go on an action date with Roguemance. Read more here…

Cyber Spaces (PC Building Simulator and Cubiques)

By Robert N. Adams and Robert Grosso

coverage club cyber spaces

In this week’s episode, we go full cyber. We build the gateway to the information superhighway with PC Building Simulator. Then, we get on the grid with the cube based puzzles of Cubiques. Log in and tune out, let’s get to the games. Read more here…

From Cradle to Wave (Cradle and Alchemic Jousts)

By Alex Santa Maria and Sam Guglielmo

coverage club from cradle to wave

We reach into the backlog to play two older hidden gems. Sam takes a vacation to the distinctly odd world of Cradle and Alex burns down the laboratory with Alchemic Jousts. Read more here…

Digging Deep (Dig Dog and Morphite)

By Alex Santa Maria and Sam Guglielmo

coverage club digging deep

Alex digs up the garden in Dig Dog and Sam digs up space gardens in Morphite. Read more here…

Blackbeard’s Bounty (Tempest and Abandon Ship)

By Courtney Ehrenhofler and Alex Santa Maria

coverage club blackbeards bounty

Avast ye readarrrrs, there be skull and bones ahead. This week, we’re in full-on pirate mode to honor the release of Sea of Thieves! Courtney dove into the open seas of Tempest by Lion’s Shade. Across the bow, Alex tries his hand at escaping a deadly sea cult in Abandon Ship by Fireblade Software. Will these games walk the plank? Read on and find out for yeself. Read more here…

Tower Solitaire (Tower Fortress and Shadowhand)

By Alex Santa Maria and Sam Guglielmo

coverage club tower solitaire

Alex climbs another procedural tower in Tower Fortress. After that, Sam robs the rich and gives to the poor in Shadowhand. Read more here…

The Birds and the Bears (Bear With Me and Secrets of Rætikon)

By Courtney Ehrenhofler and Sam Guglielmo

coverage club birds and the bears

In this week’s episode, we get an animal duo on grand adventures! First up, Coverage Club Guest Star Courtney teams up with a detective teddy bear in Bear With Me. After that, Sam gets back in touch with his feathered side to take a look at Secrets of Rætikon. Read more here…

Puzzling Portmanteau (Grimante and Last Will)

By Alex Santa Maria and Trevor Whalen

coverage club puzzling portmanteau

Alex puzzles over the genre mashup that is Grimante and Trevor inherits the atmosphere of Last Will. Read more here…

Enter The Tetragon (Puyo Puyo Tetris and Octogeddon)

By Courtney Ehrenhofler and Alex Santa Maria

coverage club enter the tetragon

This week, Coverage Club breaks into hot new releases as Alex gives a port report of Puyo Puyo Tetris on PC. Then, Courtney rolls around the city causing havoc in George Fan’s Octogeddon. Read more here…

Adventure Time (Gray Matter and Hot Tin Roof: The Cat that Wore a Fedora)

By Courtney Ehrenhofler and Sam Guglielmo

coverage club adventure time

This week, our authors are feeling a little adventurous. Guest Coverage Clubber Courtney goes back to 2014 with Jane Jensen’s mind-altering Gray Matter. After that, Sam climbs up the fire escape and takes up the case in Hot Tin Roof: The Cat that Wore a Fedora. Read more here…

A Time For Murder (High Hell and Subsurface Circular)

By Alex Santa Maria and Sam Guglielmo

coverage club time for murder

Alex scales the rooftops and commits devil murder in High Hell from Devolver Digital. After that, Sam punches his ticket on the Subsurface Circular, a graphical text adventure featuring robot murder. So yes, either way, there’s going to be murder. Read more here…

Insane in the Fast Lane (Steredenn and STATUS INSANE)

By Alex Santa Maria and Sam Guglielmo

coverage club insane in the fast lane

Alex warps to the star-filled skies of Steredenn to see if it’s still rocking after leaving Early Access. Meanwhile, Sam checks himself into the asylum with Frostbullet’s quirky new puzzler STATUS INSANE. Read more here…

Tanks For Nothing (ShellShock Live and Reconquest)

By Alex Santa Maria and Sam Guglielmo

coverage club tanks for nothing

Alex and Sam’s games share a common theme of heavy artillery. First, Alex checks in on ShellShock Live, a modern take on Scorched Earth that features a whole host of insane weapons. Then, Sam commands the battlefield in style with Reconquest. Read more here…

Long Road to Ruin (Ruin of the Reckless and Stereo Aereo)

By Alex Santa Maria and Sam Guglielmo

coverage club long road to ruin

Both members of the Coverage Club indulge in their favorite genres. Alex starts a climb to the top of the Ruin of the Reckless, a melee-focused roguelite by Faux-Operative Games that shares similarities with the greats of the genre. After that, Sam keeps up the beat with the rhythm stylings of Stereo Aereo by The Stonebot Studio. Read more here…

Freaks of a Feather (Freaky Awesome and Crow)

By Alex Santa Maria and Sam Guglielmo

coverage club freaks of a feather

Alex is losing his head over Mandragora’s Freaky Awesome, a top-down roguelike set in a toxic sewer that’s infested with mutants. Meanwhile, Sam gets in touch with his inner birb as he plays Sunside Inc’s Crow, a critically acclaimed action adventure that released on Steam back in 2014. Read more here…