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XCOM 2 Announced

Mark Richard / June 1, 2015 at 4:14 PM / Gaming, Gaming News

Hello, Commander. We’ve had a change of heart. Turns out this silly war was a big misunderstanding. Please cease all operations and prepare to receive our new unification ambassador. All hail our glorious alien overlords!

XCOM 2 has been officially announced, complete with a website update and IGN-first trailer. We’re not jealous, honest. Twenty years have passed since you lost the war (great job by the way). The aliens rebuild shining cities for humanity while stamping out dissent wherever they find it, but on the fringes of civilization, XCOM survives and is bent on eliminating the alien threat. What little information on the official website there is promises a huge repurposed alien supply craft will serve as the new mobile headquarters of XCOM operations. No word yet as to whether you can dress in a black leather coat and don an eyepatch.

The trailer sets the tone as newscasters spout alien propaganda and ask the populace to ‘obey’. Cameras/scanners populate every lamppost while a masked militarized police force watch the streets. Before Roddy Piper can make his move, XCOM show up and starts doing their resistance thing.

XCOM 2’s predecessor XCOM: Enemy Unknown was a successful 2012 reboot of the classic 90s X-COM series using turn-based combat and a light strategic base management. Some old fans of the original series disliked the streamlining on the base management front in particular, but overall the game was generally well received and brought turn-based strategy into the limelight, if only for a moment. After several lukewarm DLCs a full-fledged expansion came out for it in 2013 called XCOM: Enemy Within. Enemy Within introduced EXALT, an opposing human faction as well as psychic abilities, new equipment, and the Mechanized Exoskeleton Cybersuit (MEC). There’s even an XCOM board game, its called XCOM: The Board Game. I’ll stop saying XCOM now, though you may still hear it on the wind.

More About This Game

Mark Richard

As English as fish & chips and twice as greasy, Mark has wielded a keyboard from the age of five and has a green belt in Taekwondo, proving his power level is more or less equal to that of a seven year old.



  • Squirly

    Procedural levels. Say it with me: Procedural levels.

    Yes, please.

  • Screech Screecher

    Overall great news. Though the story seems a little funky as the city doesn’t really look that alien influenced to me, being that they have been in control for 20 years. Seems like it is more of a They Live video game then X-COM 2, but that doesn’t mean it will be bad.

  • Garbagio Dumpsterino

    I’ve heard it’s PC-exclusive this time around. I really liked XCOM EU and EW (120+ hours) and I think as a PC exclusive, XCOM 2 can be even better. I hope the combat is a little more complicated and faster paced. Gets a little frustrating on your 4th or 5th playthrough trying to get all the achievements.

  • But we wouldn’t get to see Beaglerush slip into his favourite familiar premade maps like a warm jacuzzi. He makes them sound so comfortable!

  • Audie Bakerson

    PC exclusive gives me hope they’ll actually fix the problems…

  • Dulius

    *fanboy intensifies*

  • Ben Jeanotte

    Yaaaaaaaaaaaaay, yaaaaaaaaaaaaaay, yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay! ……..*dies*

  • boag

    that mobile base better have denfensive emplacement management.

  • bdp

    Debating on reinstalling Enemy Within and playing the long mod. Either way this is essentially a day one purchase which is a rare thing for me.

  • Usually I poop myself out of of fear, but the excitement for this nearly made me deuce my pants.

  • Grey

    While it was nowhere near as hardcore as the original, I still appreciated Enemy Unknown at least attempting to inject some old school turn-based tactics into the market.

    Really excited that they’re putting out a full fledged sequel. Interesting how they’re diverging from the original games in terms of story development too.

  • jeco0357

    I hope they incorporate a proper twist for the perspective of the aliens. Something like Childhood’s End would be interesting since paraphysics does exist in the form of psionics.

  • Ricardo Lima

    After the expcional remake a even more promising sequel, way to go 2K. And Modable.

  • SevTheBear

    More of the good stuff… I’m so there!

  • TheSharpeful

    Pleassseeeee make it more like the original Enemy Unknown and Terror From the Deep, and stop with this ridiculous idea of streamlining and simplifying everything!

  • Toastrider

    You really shouldn’t invoke TFTD, it was DEFINITELY the weakest of the original games.

  • TheSharpeful

    I disagree :/ I absolutely loved TFTD! It was, more of the same (which, since we’re talking about Xcom, more of the same is just perfect)… the weakest link for me was definately Apocalypse.