One of the first major crowdfunded RPGs, Wasteland 2, is bringing its post-apocalyptic RPG moves to Nintendo Switch, developer InXile has announced. Coming with a rather groovy trailer, it shows off a bit of what Wasteland 2 is:

Wasteland 2 is the sequel to spiritual predecessor of Fallout, Wasteland 1, and features team-based RPG gameplay that focuses on having multiple solutions to basically every situation. Whether it’s talking your way past a door, picking a lock, herding animals as a distraction or going in guns blazing, you can always find a different path to make use of the wide range of skills that you have at your dispoal. Be warned, however, that how you approach things and what you choose has consequences both in the short and long term. Right from the beginning, Wasteland 2 is a game that presents choices – some obvious, some less so.

Like other versions currently on the market, the Switch release will be Wasteland 2: Director’s Cut, an enhanced release of the title. This added two new ways to differentiate your characters with perks and quirks, expanded voice-overs, a graphical overhaul, and a new precision strikes system that let players call shots on particular parts of enemy bodies to disable them.

For those on other platforms, or wondering about the status of the Wasteland franchise overall, Wasteland 3 is still in the works and on its path to being released sometime in 2019. More recently, Wasteland 2 announced the 30th-anniversary bundle which includes Wasteland 2Wasteland 1 – The Original Classic, and the upcoming 2019 release of Wasteland – 30th Anniversary Edition Remaster which will remaster the 1988 released game.


Quick Take

I think it’s great that the Switch is getting a good RPG like this that should fit on it well. Wasteland 2 improved significantly with the Director’s Cut so it’s for the best that version is being ported. It does seem that Brian Fargo is doing his best to get the Wasteland name out there now before what promises to be a busy 2019 year for the franchise and his final projects.


Don Parsons

News Editor

I've been a gamer for years of various types starting with the Sega Genesis and Shining Force when I was young. If I'm not playing video games, I'm often roleplaying, reading, writing, or pondering things brought up by speculative fiction.