Today was the day of the big Destiny 2 reveal by Bungie, and it was jam packed with information on the upcoming sequel. While still keeping lots of secrets and information close to their chest Bungie showed off large chunks of all of the new content (like a new gameplay trailer) in Destiny 2, from Story to PvP to Destiny 2’s social systems. There’s a lot to go over so let’s dive in.
The story for Destiny 2 centers around the attack and occupation of the Last City on Earth by the Cabal’s Red Legion. The initial attack destroys the Tower, cuts off your access to the Traveler’s Light, and causes the Vanguard to scatter across the solar system. Your mission is to reclaim the Light, reform the Vanguard, and defeat the Red Legion to take back the Last City.
The most evident new additions to the game come in the form of exciting cutscenes, and endearing personality and characterization given to the games important NPC’s. Cayde, Ikora, and Zavala all get dialogue that showcases their personality and what their relationships are like with each other. This is a big step up from the original Destiny, which was sparse on story content of this caliber at best when it first launched.
We also got the first look at one new subclass for each class of Guardian. The new solar subclass, Dawnblade, for the Warlock gives you fiery wings similar to the Sunsinger from the original but also equips you with a flame-clad sword that lets you send out slashes of solar energy as projectiles, as well as an AOE ground pound from the air. The Titan’s new void subclass is called Sentinel, which turns you into a void-based Captain America with a shield you are able to throw at enemies, ricocheting between them. The new Hunter subclass, Arcstrider, is basically just the Bladedancer subclass from the original, but now you have a bo staff instead of a knife. They didn’t give word as to whether all three subclasses would be changed, but it’s a safe assumption given the “losing the Traveler’s Light” part of the story.
Alongside the subclass changes, there are new changes coming to the weapons system for Destiny 2. The biggest change is the fact that two of your weapon slots are for primary weapons, one for kinetic weapons (physical bullets) and one for energy weapons (lasers). This means that your final weapon slot is now for sniper rifles, shotguns, fusion rifles, rocket launchers, and heavy machine guns all in one (which will drastically change PvP). There hasn’t been any confirmation of new weapon types, so we’ll have to wait for more information on that front. Some weapons now have a “weapon mod” slot, and armor now has stats for Agility, Armor, and Recovery rather than Discipline, Intellect, and Strength. Another change has to do with usable abilities like your special melee and grenade; from the gameplay there seems to be a new third usable ability for your Guardian, unfortunately nothing was specifically talked about in regards to this new ability.
PvP & PvE
Destiny 2’s PvP will be seeing some major changes itself, and not just from the effects of the weapon changes. All game modes will now function as 4v4 at launch instead of having different game modes with different player counts. The only new game mode announced so far has been Countdown, which will be the “first ever attack/defend mode in Destiny.” New additions to your HUD allow you to see if your opponents have their Supers ready or if they’ve picked up ammo for their heavy weapons.
As for PvE, you’ll still be doing Patrol and all the content that was available in Patrols will be returning along with a lot of new content. Adventures are the new side quests in Destiny 2 where you’ll meet new characters that will send you out on these Adventures which will introduce “new mechanics, new encounters,” and “they’re going to take you to new places,” and they will all have rewards for you to earn. Another new Patrol activity will be discovering Lost Sectors that will be dungeons with treasure that is guarded by a boss for you to challenge. At launch there will be four new maps for the story and patrols to take place: Earth (European Dead Zone), Io, Titan, and Nessus.
The most important change coming to the social systems of Destiny 2 is that you will no longer have to go to orbit to launch new activities or travel to a different world. All you will need to do is go to the Director to the right of your inventory screen, then select what you want to do, and you’ll immediately go there. Clans will now officially be a part of the game rather than just be an insignificant clan tag on your emblem. Clans will have special in-game friend lists, customizable banners, and tools for assembling fireteams. There will also be a clan-wide rewards system so that everyone’s progress and accomplishments will help the clan earn rewards. In conjunction with clans being added to the game officially, Bungie is adding Guided Games. Guided Games will allow clans to search for solo players to join them in activities, and it will allow solo players to choose which clans they get paired up with as a way to see if they would want to try to join that clan and make new friends.
Destiny 2 will also finally be coming to PC, although based on a tweet by Geoff Keighley possibly not on September 8, with the help of Blizzard. Blizzard has announced that Destiny 2 will be brought to PC exclusively on Battle Net (or whatever they change the name to). Also, as far as what kinds of features that will be available on PC, Destiny 2 will have an uncapped framerate, 4K resolution support, adjustable FOV, 21:9 monitor support, and a very detailed PC settings screen.
By the look of everything changing in Destiny 2 it seems Bungie took gamer feedback very seriously and learned a lot from the original. There is still a lot more that Bungie has to show in Destiny 2 and the beta coming this summer will be the best place to check it all out. Destiny 2 launches September 8 on PlayStation 4 and Xbox One.