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Looks like an Arcade mode is not out of the picture just yet for Street Fighter V.

According to Forbes, Capcom stated through a spokesperson that “The team is looking into adding an Arcade Mode and we’ll have more information to share soon.”

The lack of an Arcade mode has been a major point of contention for fans of the Street Fighter series. It is often cited as missing core content that many players and even reviewers argue should have been included in the games initial release, along with other features and gameplay modes lacking from previous Street Fighter titles.  

Other problems have been plaguing Street Fighter V since its launch last week, the biggest of which were massive online issues, although Capcom has been working furiously to rectify any issues. Most problems have been fixed and patched in, although lingering issues, in particular revolving the online battle lounge, are still being reported.

The controversies have arguably negatively affected Street Fighter V. Sale figures from the U.K show Street Fighter V not reaching Street Fighter IV levels in terms of physical copies sold in retail, although some analysts point to digital sales likely being higher for the title. The game debuted #2 in the U.K, with Call of Duty: Black Ops III staying in the top spot for now 11 weeks.

Despite the outcry over the technical issues and content lack of Street Fighter V, the game is apparently still making a significant impact on the eSports community. According to a tweet by the Evolution Championship Series (EVO), Street Fighter V has broken records for registrations for the upcoming 2016 championships in Las Vegas, Nevada.

So what do you think about this possible inclusion of an arcade mode? Will it help Street Fighter V in the long run or is it dead on arrival? Leave your comments below.

More About This Game

Robert Grosso

Staff Writer

A game playing, college teaching, erudite-minded scholar who happens to write some articles every so often. Have worked as a journalist, critic, educator and blogger for over five years now, with articles published (as user editorials) on Game Revolution and Giant Bomb as well as a contributor for the websites Angry Bananas and Blistered Thumbs. Now making TechRaptor my home.

  • Professor_Icepick

    What are you guys gonna do for news stories when Capcom finally fixes the game?

    You’d better get that “Street Fighter V is Literally Worse Than Hitler” article out while you still can.

  • Robert Grosso

    It’s funny, I actually think the game is fine in the sense of its features. Online it’s broken yeah, but the feature problems I don’t really view as problems in the way others have argued.

    There was this article from GamesRadar that I found really interesting about this.

  • Galbador

    The day this will happen, hell will freeze and Satan will give free hot cocoa.

  • DynastyStar

    Should’ve been there by default. From what I hear, its a standard for the genre. Though I’m not an expert in the genre and only fighting game I regularily play is Skullgirls.

  • Robert Grosso

    It is clear by their own language that Arcade mode was apparently not involved in development fully to begin with.

    Street Fighter V is the first fighting game I can think of to shirk an arcade mode, but It’s clear that the game was designed more of eSports over arcade play.

  • coboney

    We survived when Shadows of Mordor reviews/editorials stopped. When Batman Arkham Knight pieces (which by the way outnumbered by far the amount of SF V) stopped being relevant we’re still going. When SFV is there’s always tons of news more then we can really fully do justice right now.

    I know this was probably a bit of an off the cuff remark from you just fed up with seeing SF V everywhere but to just give a bit of an idea here from the side of the news editor – we have on any given week at least 100 news worthy stories of varying degrees we don’t get into because of time and different issues. So if SFV stops there’s plenty of things.

    We are trying to grow our news going forward and cover more of those but there’s no shortage of things for us to cover in general.

  • coboney

    I disagree with that article in general – the uproar doesn’t really have much to do with quantity so much as what is expected in a title of the genre and it’s comparison to other titles there. Things like an arcade mode are basics that have been in the game for ages and with online having major issues there’s a real shortage of stuff that people expect in a fighting game and that wasn’t communicated that wouldn’t be in it. They didn’t really clearly enunciate many of the things on their store page or other areas without people having to search. It’s why the 16 fighters I don’t view as an issue – it’s a bit small but it’s clear and there for the user to judge for themselves.

    Valuing quantity over quality is worth discussing in some areas – there is an argument to be made there as I think the rise of generic open-world games show BUT I don’t think that this is really the case. This is a game where the franchise has set clear expectations in the past about base features to expect and they aren’t there without any clear discussion of it if you don’t follow closely – and even things like Arcade mode until this there was a lot of discussion going on about it as it was so unclear people thought from what they said it was coming in March.

    Quality includes things like working multiplayer and core features of the game and that’s part of what SFV is lacking. Additionally on the PC version it’s lacking things that make little sense like not have have DInput support despite being on the PS4 (And being cross-play with that) which also invalidates a lot of fight sticks and for some reason having controller key binding but not keyboard key rebinding.

  • eltonBorges

    EVO praising Capcom is standard procedure. They always do that. I must say I that Capcom did manege to do an amazing feat. They build a fighting game that made me 100% sure I’m not going to buy anytime soon.