Developer Sole Survivor Games (which is ironic considering the game that they are developing), and publisher Team17 Digital Ltd. have announced that their 1970s-based cult management simulator, Honey, I Joined a Cult, will be launching on Steam's Early Access in 2021.
In Honey, I Joined a Cult, players will manage their own cult, which means that they have to recruit followers and acolytes, design their headquarters, and grow their influence in order to make their enterprise a success. As this occurs, players will be facing challenges from both in and outside of the cult, which includes keeping the leader's ego (which is ever-growing) in check. You also have to keep in mind the media, which tries to meddle and has to be meddled with in turn in order for the cult to continue growing.
While recruiting cultists and followers into your own funky cult, you will have to keep them both entertained and happy in order to continue growing your cult. Unhappy cultists and followers means that your cult is decidedly grooveyless, which is so not hip. What will be hip is the base itself, which can be built from the group up and will include places such as the 'hypno chambers' and monoliths that will be undoubtedly dedicated to your own greatness.
To keep the leaders ego in check, they will to fulfil the leader's demands. Pretty simple, really. What's also simple is that players will have to complete missions to unlock resources and keep the grooves going. This groove will continue growing even as the player's choice of deity is revealed, as it will affect the tech tree of the player and also unlock missions and unlocks for the player to complete.
What do you think of this game? Are you ready to begin a cult of your own? Let us know in the comments!