Shadowrun Returns to Kickstarter in Hong Kong

Published: December 30, 2014 9:32 PM /


shadowrun hong kong

There's been talk about it for a while, and then there was that first post in the middle of December that confirmed that they would be coming with a new one but only today finally revealed the setting.

The new game will be taking place in Hong Kong as the title here spoiled for you, though precious little details beyond that are out. The Kickstarter will be in January for the new one, and presumably Harebrained will continue to use their previous engine with its improvements from Dragonfall on this next game.

Shadowrun Returns was originally kickstarted back in April 2012 asking for $400 000 and became one of the success stories of Kickstarter receiving over $1.8 million in funding and spent a good while working on the pc/iPad game. The first campaign - Deadman's Switch had some mixed reviews due to linearity, restrictions on modifications and inventory. They did improve it with some patches and the game had a beautiful look and soundtrack as well as its modkit that had been promised.

However, it was the Shadowrun: Dragonfall campaign where the game got much more praise. Originally planned on being a shorter adventure, Harebrained went back to the drawing board, put aside extra time and redrew the Berlin adventure to deal with some of the previous complaints as well as a lack of a hub area. Dragonfall was a much bigger critical success and helped get trust back that Harebrained could do the franchise good. In fact, the Dragonfall one did well enough that they worked on expanding it further over the summer and gave it a special Director's Cut release in September.

With Harebrained's record on improving their game repeatedly and listening to smart critiques to improve the game for players, it will be interesting to see what they are seeking funding for and what goals they have on further improving the game and its engine.

Are you interested in the Shadowrun: Hong Kong kickstarter in January? Did you have any particularly strong feelings about either of the first two campaigns? What is your opinion on the toolset, and what would you like to see changed with it? Tell us in the comments below!


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