Safe In Our World Launches New Gaming Mental Health Initiatives

The gaming mental health charity Safe In Our World has launched new initiatives for Mental Health Awareness Month and is celebrating a number of major milestones


Published: May 11, 2022 9:41 AM /

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The Safe In Our World logo

Gaming mental health charity Safe In Our World has announced a number of new initiatives to coincide with Mental Health Awareness Month. They include Play Your Way, a campaign intended to encourage gamers to play games they love while fundraising for the charity.

What new Safe In Our World gaming mental health initiatives are there?

After Safe In Our World launched the Winter Blues Bundle back in February, the charity is now looking to bolster gaming mental health awareness once again this spring. It's Mental Health Awareness Month this month, and so Safe In Our World is launching a number of new initiatives. Foremost among these is Play Your Way, a campaign that is urging you to "play the games that mean the most to [you]" while raising money for future Safe In Our World initiatives. You can do so however you like, of course, through Twitch streaming, campaigning, or whatever works for you. Whether it's Animal Crossing or Dark Souls, Safe In Our World wants you to play the games that comfort you this month. As well as this, Safe In Our World says it will be holding talks and "initiating conversations" around gaming mental health throughout the month of May.

A shot of Elden Ring, which could be one of the games Safe In Our World wants you to play this May for gaming mental health awareness
Safe In Our World wants you to play relaxing games this month for gaming mental health, even if those games are brutal action RPGs like Elden Ring.

As well as these new initiatives, Safe In Our World is celebrating a number of major milestones. After more than two years of campaigning for gaming mental health issues, Safe In Our World says it's managed to train 200 community managers in mental health matters, as well as committing to train a further 150 by the end of this year. The charity is also able to claim the backing of more than 100 gaming companies around the world, with ourselves proudly among them.

Safe In Our World is also welcoming two new members of staff and four additional trustees. The trustees include industry veterans who have worked with companies like Sega, Media Molecule, and Game Dev Heroes. New staff members, meanwhile, will work on corporate partnerships and training for the charity. Safe In Our World co-founder Leo Zullo says the charity is "proud" to welcome these new additions. As you can tell, it's a pretty bustling time for the charity.

What is Safe In Our World?

The gaming mental health charity Safe In Our World was founded in 2019 to commemorate that year's World Mental Health Day. It aims to raise awareness of mental health issues within the gaming industry and to provide relief and support for gamers and industry professionals affected by mental health problems. The charity's efforts are pretty diverse; it's launched bundles, fundraisers, and even entire games to raise awareness of the issues close to its team's hearts. 

Fractured Minds, a game launched by mental health charity Safe In Our World
Safe In Our World helped to launch 2017's short narrative adventure Fractured Minds.

To learn more about Safe In Our World and all the things it's doing to raise awareness of mental health in gaming, you can head over to the charity's official website. Safe In Our World also has a Twitter page, as well as a Facebook presence and an Instagram you can check out. In addition, if you want to talk to like-minded gamers about mental health and chat all things gaming, then you can do so via the official Safe In Our World Discord server.


TechRaptor has partnered with Safe in Our World, a charity focused on mental health awareness in gaming. We joined their LevelUp program in order to offer more resources and support to all of our team members. Visit our blog to learn more, or donate to their cause.


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Joe has been writing for TechRaptor for five years, and in those five years has learned a lot about the gaming industry and its foibles. He’s originally an… More about Joseph