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After a closed beta and an open beta that set a new record for public interest to the tune of 6.4 million active players over the course of a weekend, Tom Clancy’s The Division is set to be available to the public on March 8. Leading up to the release, developer Ubisoft has outlined their plans for post-release content coming to the MMO-lite set in a post-calamity Manhattan. Some of these updates will be free to anyone who owns the game, while some larger content updates will be paid DLC.

Right out of the gate players will be able to take part in weekly singleplayer events in addition to weekly Dark Zone missions where they can acquire special loot and upgrades. While these events will be ongoing, there will also be larger free content updates coming soon after the game’s release.

The first one of these will be released at some point in April and will add incursions to the game. Incursions are end-game challenges where squads of players will face off against seemingly endless waves of high-level enemies for endgame weapons and gear. This update will also add player trading to the game so you can trade weapons and equipment acquired during co-op missions.

The second free update will be coming in May will add new features to the Dark Zone PvP area and an incursion mission set in the Columbus Circle, a traffic intersection that was one of the busiest places in Manhattan before the calamity.

In addition to the free updates there will be 3 paid updates that add new major content to the game and advances the game’s story. These expansions will also add new weapons, upgrades and equipment to the game that you won’t be able to acquire through other means.

The first expansion, titled ‘Underground’ and set to release somewhere in June, expands the game’s underground transit system which adds missions specifically tailored for 3-man squads as you fight enemies in the vast underground tunnel networks of the American metropolis.

The second expansion, titled ‘Survival’ and set to be released in the summer, adds new survival features to the game as you try to survive as long as possible in hostile territory as you gather and extract supplies.

The third and final expansion of the first year of content is called ‘Last Stand’ and sees players team up to fight and as of yet unknown new foe. This last expansion is scheduled for release in the winter of 2016.

The Division is coming out on March 8 for PC, PlayStation 4 and Xbox One and reviews for the title won’t be happening until past release date due to Ubisoft’s decision to not activate codes until the full server population is online.

Have you played the beta? What did you think of it? Did it convince you to get the game? Let us know in the comments!

More About This Game

Chris Anderson

Staff Writer

I've been playing games since I was just barely able to walk, and I never really stopped playing them. When I'm not fulfilling my duties as senior staff writer and tech reviewer, I'm either working on music, producing one of two podcasts or doing freelance work.

  • Mitchell

    That beta was a tremendously terrible first impression. The whole thing was one of the dullest experiences on all levels I’ve had in a long time. It quickly destroyed what little interest I had in the game.

    While I’ve lost all interest in this game, if I had any left, I would not be pleased about the price. $60 for an unremarkable release, then 3 paid expansions within the first year? That is a lot of money to ask for something that failed so spectacularly to wow so many people. Seems like Ubi is unconcerned with the quality of their product (just make it good enough to hook enough people to make money from) and is more focused on milking out the maximum quantity of profit from the audience it manages to capture before everyone including themselves lose interest.

  • Kev Lew

    yup, the world looked good but from a gameplay perspective, RPG loot can be a major downside to new players(freshly green new player vs a kitted out artifact/rare = impossible odds), the general weapon accuracy reminded me of the halo one assault rifle (which spread wider than doom shotgun) with lower rates of fire, the grenade selection was fairly pointless due to limited capacity, availability and no options to specialise load-out. Most damningly there were spots on the map that were unassailable if rogue players hunted there due to lack of cover on approach, good cover for defence, a height advantage, few side approaches (which contained tough enemies to sneaking up was impossible), plus the extraction sites were at a fixed points near player respawn areas so with a group of assholes online you could end up swarmed by an endless stream of players who intend to steal the items you earned with little chance to properly defend. Finally the x-ray vision radar-ping to see all enemies ruined 99% of the tactical play options because if a group can just see your location through walls then they can grenade/ability spam you before you get into a good counterattack spot, at the least I would have liked to have this made to not work in any way versus players.

  • Kev Lew

    The single payer experience reminded me a bit of GTA, run all over the city, do small tasks that have little impact on anything, go back home to get a few upgrades. The base system is interesting but because the power unlocks are tied to them I bet there will be specific upgrade paths which will provide direct advantage to early play during PvP.

  • SevTheBear

    I will keep an eye on it. But for the last 2 years Ubisoft haven’t done a great job showing me that they don’t cut corners. Lazy design and repetitive use of gameplay ideas in Far Cry, Assassin’s Creed and Watch Dogs.