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Blizzard Entertainment has released a new patch for the PC version of Overwatch, addressing some of the more recent bugs as well as the tie-breaker system in competitive matches. This system replaces the previous one, which could cause some confusion as to why your team lost or won and we covered it more in-depth previously.

When the new tie-breaking system was implemented on April 11, 2017, teams only needed to capture 1% to trigger the system. This occasionally resulted in confusing situations when games would end without a lot of information about how the point was captured, due to the brief capture time. To alleviate this problem, we’re requiring that teams progress past 33% before the tie-breaking system begins tracking progress. If neither team manages to cross 33%, the match will end in a draw.

Now that the big news is out of the way, let’s take a look at the bug fixes being implemented into Overwatch with this patch. I will look at the more impactful fixes below, but you can go here to read the full patch notes.

These fixes mainly address some of the rarer technical hiccups in the game. A bug that can crash the game during the post-match screen has been fixed, a bug preventing the payload from correctly displaying damage in the Uprising brawl as well as a fix for some players managing to get themselves under the payload so they can kill mechs without any fear of reprisal from the angry bots.

Genji’s unintentional nerf, where his ultimate wouldn’t allow for as many slashes if the Genji player in question is experiencing latency problems. The fix they’ve implemented increases the swing speed ever so slightly, hopefully making his ultimate feel as powerful as before. A bug preventing slashes from Genji’s ultimate from registering has also been patched out with this patch. Lastly, a bug allowing players to damage D.va’s human form while she’s still in the mech has also been fixed. A related bug where using D.va’s ult would crash the client has also been fixed, and the hero is once again available to use in matches.

What do you think of the new changes and fixes? Let us know in the comment section down below!

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Chris Anderson

Staff Writer

I've been playing games since I was just barely able to walk, and I never really stopped playing them. When I'm not fulfilling my duties as senior staff writer and tech reviewer, I'm either working on music, producing one of two podcasts or doing freelance work.


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