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While watching EA’s press conference this last weekend, I couldn’t help but wonder why another company hadn’t already made a co-op “prison escape” videogame. When I sat down at Team17’s booth to watch a gameplay presentation of The Escapists 2, however, I quickly learned that I was just misinformed, and the idea has already, and will continue to be explored in videogames for the foreseeable future.

I remember hearing about the first The Escapists, but I never really knew what it was about. I want to say I knew it was a prison-escape game, but for the life of me if you had asked me about the title a week ago I would’ve done nothing but draw a blank. However, from my understanding the original game was a solo affair only, where the player attempted to devise a plan to escape the semi-randomly generated prison that they find themselves in at the beginning of the game. I can’t say with complete certainty what exactly has changed compared to the first game, but at least according to what I was told, some of the major new features would have to be the addition of co-op, female inmates, multiple floors for the prisons, and timed minigames for increasing your inmates stats.

Multiplayer is drop-in/drop-out, and players can continue online session locally or vice-versa. On Nintendo Switch, the title will support single joy-con controls for multiplayer. On every system, the game will support up to 4 player multiplayer both local and online. I made it a point to ask how much content the game should have compared to the previous game, and I was told that they were hoping to have more content for this title than the original The Escapists had at its launch.

The Escapists 2 will launch on Xbox One, PS4, Nintendo Switch, and PC (including Mac and Linux?) when it launches later this year.

If you want to know more about this and other announcements happening at E3 then be sure to check out our E3 2017 Coverage Hub.


James Galizio

Staff Writer

I'm a writer for TechRaptor, and an aspiring indie dev; technology and games in particular have been my passion my whole life, and to contribute to the industry has been my dream. If I'm not writing or working on other work, you can almost always find me playing some sort of game!