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The sequel to the critically acclaimed Sci-Fi game, Dead Effect, is getting a sequel and it is coming to iOS and Android called simply Dead Effect 2. Dead Effect was released on iOS, Android and Steam by developers BadFly Interactive in late 2013 for mobile and early 2014 for PC and has since then sold over 8 million copies. Dead Effect 2 is planing to be released early September this year.

Dead Effect 2

Dead Effect 2 is going to be a direct sequel to the previous game and  pick up at the ESS Meridian where there is still trouble to be dealt with. You need to grab your guns and face to hordes of monsters to figure out who is the mastermind in this operation to control your mind. This game is also being released specifically for use of the recently announced 4K TV-Shield console with X1 chip so that you can play this mobile game in as high a quality as you can.

Some big features that BadFly has said we can look forward to is fantastic graphic, an exciting and clever story, three playable characters, large variety of enemies and bosses, plenty of upgrades and over 40 unique types of upgradeable weapons. If you want to check out more info about this game then you can head over to the Dead Effect 2 website.

Are you excited for the sequel to Dead Effect? Were you a fan of the original game? Are you excited to see mobile games in use these kinds of NVIDIA accessories?

Andrew Stretch

Events Coordinator

I have been playing all kinds of games for as long as I can remember with a particular interest in action adventure and platforming titles. While I am primarily an Xbox gamer I also spend a fair bit of time on the PS4 and on my PC in VR.

  • Niwjere

    “critically acclaimed”

    You might want to check your sources on that, Andrew. The first game is unbelievably lazy through and through. I hate citing Metacritic, but this is one of those times the users simply cannot be trusted thanks to the whole mobile-port-drawing-in-positive-reviews-from-undiscerning-mobile-users thing. (Some positive reviews on Steam reek of the same horrible Engrish present in the game itself, which makes me wonder whether all the positive reviews are legitimate.)

    Difficulty increases zombie health and little else. Weapons all handle like wet tissue paper, with very little kick to even the strongest of them. Model and texture quality are atrocious. Levels are almost hallway linear. Bullet-sponge zombies effectively require the player to backpedal through HUGE chunks of the level while chipping away zombie health — this means a shitload of backtracking in a game whose levels closely resemble those of Final Fantasy XIII in complexity. The voice acting is absolutely godawful. The in-game Engrish is a special brand of terrible. The QTEs for opening containers serve no practical purpose and are painfully “me-too” in their design — same goes for the shop system. I could go on and on.

    Undoubtedly there will be people saying “but on mobile devices this game stands out!” Yeah, no, I’m not buying that. Poor design is poor design. Not having anything to compare it to other than even poorer design doesn’t excuse it.