Some balance changes are coming to Warhammer 40k 10th Edition. The latest edition of Games Workshop's grimdark sci-fi tabletop miniatures game has had a strong start thanks to revised rules, freely available apps, and resources, as well as lowering the barrier to entry with starter sets. But with players going into battle with these new rules, a few issues have popped up, leading to some balance issues. This is something the latest Warhammer 40k 10th Edition update hopes to address.
The Warhammer 40k 10th Edition update
In a Warhammer-Community post, Games Workshop explained the changes in this Warhammer 40k 10th Edition update. The biggest change this update addresses is the Aeldari's Strands of Fate ability. How it originally worked was the player could roll a number of dice at the start of the battle and hold on to the results. These were called Fate dice. The results on these Fate dice could be swapped with any other result rolled by that player (rolling to hit, wound, heal, charge, resist battle-shock, etc.), which could drastically turn the tide of battle.
The problem is that there was no limit to how many Fate dice the player could use in a single roll. This meant if the player rolled really well, they would have a massive early-game advantage on both offense and defense. Now, in the updated Aeldari index, Strands of Fate has been updated so that you can only use Fate dice once per phase.
The Warhammer 40k 10th Edition update also contains some rebalanced point costs for certain units. Towering units like Imperial and Chaos Knights and weapons with Indirect Fire have had their costs adjusted due to certain powerful synergies. Finally, Death Guard Plague Marines can now be taken in squads of seven; no more leaving two odd men out from the seven-unit kit. All of these adjustments are in the updated Munitorum Field Manual, now available for free.