StarCraft II receives an impressive Diablo II mod

Published: Wednesday, April 13, 2016 - 18:14 | By: Patrick Perrault
Release Date
July 27, 2010
Platforms
Mac, PC
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StarCraft II's powerful editor has produced a lot of interesting and downright innovative mods in the last few years. Now we are getting a Diablo II remake that might be the most impressive mod for StarCraft II yet.

https://www.youtube.com/watch?v=v-aLHqSs70s

Developed by Egod for StarCraft II's Arcade, The Curse of Tristram: Destruction's End is set to remake the entirety of Diablo II's campaign, with the author stating that the mod "will be released as a series of custom map (ACT:ZONE) published through Battle.net Arcade."

 
 

From the trailer alone (with a few minutes of gameplay here) the mod looks remarkably complete, with the release date for the mod's Alpha set for this summer.

On risks associated with creating such a mod, Egod states that because he has already "completed most of the core systems and functionality" for the mod, the risk factor will be "very low".  

https://www.youtube.com/watch?v=zluETWoi0II&nohtml5=False

However, with recent news of Blizzard Entertainment vigorously defending its copyright via the take down of Nostalrius and the take down of other mods utilizing a license without approval, one has to wonder if this mod is safe. While Blizzard has allowed Warcraft III mods and even a kickstarter for the StarCraft Universe mod, what the future for this mod will be - allowed to exist or cease desist?


Quick Take: 

This is a really nice thing to see, and a good example of the power behind the StarCraft II engine. Diablo II has always been one of those games that are just a little too archaic for me to fully get into, and with an HD release looking highly unlikely in the future, The Curse of Tristram looks to fill a potential void. What makes this even more intriguing is whether or not Blizzard will allow this mod to be developed or not. Copyright law is a tricky thing, and even with the best of intentions this mod could still end up discontinued. We'll see.


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