No Man's Sky Update Overhauls Visuals

The latest update for No Man's Sky is more technical than other updates, but that isn't a bad thing as it pretties up the game


Published: June 2, 2021 9:35 AM /

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No Man's Sky

The latest No Man's Sky update is 3.5--Prisms--and it includes more dynamic lighting, new warp effects, and DLSS support for those with newer Nvidia cards. While this latest update is more technical than other updates, that isn't a bad thing. Screen Space Reflections have been added to make surfaces more reflective and dynamic, while Volumetric Lightning has been introduced to add more colored and directional volumetrics to the game. Examples of this include the searchlights of the Sentinel drones, and the bright headlights of starships and exocraft.

You can also feel like you're in Star Trek with the new Hyperdrive Warp Effects, with the "audio and visuals of the warp experience dramatically reworked." It looks badass, that's for sure. Check out the patch trailer below and see for yourself:

Deep Learning Super Sampling--better known as DLSS, has also been added for compatible 30-series Nvidia cards that will result in better performance for those who are willing to push their game to the next level. Hello Games has also made a video showcasing DLSS support, so let's check it out:

Perhaps less exciting is the fact that caves and subterranean biomes should now look more exotic and more alien, with fungus and flora given new lighting effects. The environments themselves are now more detailed and diverse, which should help break up some of the monotony of seeing the same-looking cave for the 102348th time. 

If you would like to check out the full patch notes, be sure to go here. For everything else No Man's Sky, stay tuned to TechRaptor.

What do you think of this patch? Has No Man's Sky been fully redeemed for you? Let us know in the comments!

Have a tip, or want to point out something we missed? Leave a Comment or e-mail us at tips@techraptor.net


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| Staff Writer

Patrick is a former Staff Writer for TechRaptor and has been gaming on every console he could get since he could hold a controller. He’s been writing for… More about Patrick