2K Interactive and Firaxis Games released a new batch of info for the upcoming 4X grand strategy game Sid Meier's Civilization VI. This time around, the info centers around city unstacking and the American civilization led by none other than Theodore Roosevelt.
The way cities will behave in Civilization VI is somewhat different from the city management of old. Founding a city works exactly like it does in older Civilization games, but the biggest change is the way you expand your city. Instead of ordering your workers to build improvements on specific tiles, you will use tiles surrounding your city center to create districts. Each district has its own specialization, from food to production to culture.
While every civilization will have access to a ton of different districts, some districts can only be built by certain civilizations. As you progress through the tech tree you will gain access to new buildings that further improve resource output of that particular district. You can build your district wherever you want, as long as it's inside the city limits. Districts will net you a bonus if they're built next to certain tiles. The example given in the video above is the campus, which has an increased science output if you build it next to a rainforest or a mountain range.
Wonders will also be tied to certain tiles. The pyramids, for example, will have to be built on a floodplain or on a desert tile and the Great Library can only be built next to a tile that has a campus built on it.
This new batch of info also gives us a little more insight in the American civilization led by Teddy Roosevelt. In Civilization VI, each civilization has 2 abilities: one ability is themed after the civilization's accomplishments throughout history and the second one is based on what the civilization leader has done during their time in office.
The American special ability is called 'Founding Fathers', which shortens the time needed to earn 'government legacy' bonuses. Americans also get the P-51 Mustang aircraft, a plane used extensively by the US during the second World War. The P-51 has an increased range when compared to other aircraft in the game, as well as other bonuses that increase its effectiveness in combat. The government legacy bonus gives the American civilization a bonus when fighting on the civilization's home continent.
As is the case with Civilization as a franchise, each civilization has access to a unique unit and a unique building. The American civilization has the Rough Rider unit, which is a nickname for the 1st United States Volunteer Cavalry created by Roosevelt in 1898 to fight in the Spanish-American war. These units are most effective when fighting on hilly terrain and gain culture from killing enemies on their home continent and cost relatively little maintenance. You will gain access to this unit after the Industrial Era.
America's unique building is the film studio, which boosts the tourism output of your city which helps you if you want to achieve a cultural victory and can be built during the Modern Era. Roosevelt abilities also give a tourism bonus to National Parks, making America's National Parks superior in terms of tourism output than the parks of other nations.
Sid Meier's Civilization VI is scheduled to release on October 21 for PC.
What do you think of the districts? Do you feel like these changes are a step up from the previous games in the series? Let us know in the comments!