The presentation for Sea of Solitude opened up with a very excited and emotional presenter Cornelia Geppert talking about just how overwhelming she found the experience of presenting at E3. Ms. Geppert is the writer and creative director for the game, and it's clear that she has a strong attachment to her title.
In Sea of Solitude, when humans get too lonely, they turn into monsters. This concept is central to the game and the developers feel that this idea of loneliness transforming people is very relatable. Ms. Geppert made of point of saying that she had written the game's original script during a period of her life where she was personally feeling very lonely. Throughout the duration of the talk, the background image was shifting between a happy scene and a darker atmosphere. You can get an idea of what the game is like by checking out the short trailer shown during the show:
The game is about a young woman named Kay whose strong loneliness transforms her into a crow-like monster. The world she is exploring seems to be completely devoid of other humans; it's just Kay, her boat, and a whole bunch of scary monsters. Players are setting out on a journey to find out why this happened to her and how to change her back into a human by bringing her emotions into balance. This journey is made all the more difficult by the challenges Kay must face, most notably in the form of gigantic monsters that are much bigger than her and the tiny boat she uses to explore the world.
Sea of Solitude was originally announced in December 2016 as part of the EA Originals program, an initiative by Electronic Arts to help facilitate the development of indie games. The game is expected to be released sometime in Early 2019.
If you want to know more about this and other announcements happening at E3 then be sure to check out our E3 2018 Coverage Hub.